06-03-2014, 10:17 AM | #11 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS to HERO
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Actually, a knight commander will generally take an ally group. |
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06-03-2014, 06:22 PM | #12 |
Join Date: Aug 2004
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Re: GURPS to HERO
Just wondering. What edition are we talking about? I know up to 5ER, but what I've read of 6E makes it seem kinda different from the earlier versions. I couldn't make any comparisons between GURPS and that latest set of HERO rules.
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06-04-2014, 06:17 AM | #13 |
Banned
Join Date: Apr 2008
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Re: GURPS to HERO
Thanks for this information, folks.
Frankly, it sounds like Hero is not the game I need to replace GURPS. How is Pathfinder? Or is there something else? |
06-04-2014, 07:11 AM | #14 |
Join Date: Feb 2005
Location: Austin Texas
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Re: GURPS to HERO
Hi Figleaf,
What are you looking for precisely? What do you hate in a system? What about your players? What are they looking for? What do they hate in a system? The only hint I got is that you wanted more social rules. (If I missed it I apologize)
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He stared out in the distance to see the awesome might of the Meerkat war party. |
06-04-2014, 07:39 AM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS to HERO
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There is also Savage Worlds, which seems to be generic in intent and designed for simplicity of concept. It hasn't compelled me to try it out for a campaign, but your tastes may well differ from mine. Bill Stoddard |
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06-04-2014, 07:50 AM | #16 | |
Join Date: Aug 2007
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Re: GURPS to HERO
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Heck, even two average humans fighting with bare fists could kill each other with about 90 punches. If you got them to do it in rounds with between rounds breaks they might even manage it before they went unconscious. Yes, you can run boxing matches in HERO without going to the peculiar lengths necessary in Gurps. This can be highly variable with different builds. You can make a character who can never be punched to death by a ST10 man but a ST 15 man facing that average fellow can put him at death's door with 9 to 10 punches. AST20 man with just 4-5. Then there's weapons and non-supers without armor can be killed with swords or pistols in about 2 hits. There are hit location rules that can take it down to just 1.
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Fred Brackin |
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06-04-2014, 08:27 AM | #17 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS to HERO
Quote:
What are you looking for with your "something else"? What are your "must haves" and what are your "must not haves"? |
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06-04-2014, 12:35 PM | #18 |
Banned
Join Date: Apr 2008
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Re: GURPS to HERO
Thanks very much for the input so far.
To answer a couple of the questions, I'm looking for a system that models reality with a very high degree of verisimilitude, and then let's me build whatever flights of fancy onto that as I may choose. |
06-04-2014, 12:41 PM | #19 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS to HERO
Quote:
You may find some people arguing for BRP? But the "building whatever flights of fancy" part isn't as robust as GURPS (or Hero, or Wild Talents), and the versimillitude is mostly of the "more granular bracketed around average human scales", IMO. |
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06-04-2014, 01:25 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS to HERO
I don't see a compelling reason to change from GURPS in that case. You can accomplish those goals with other systems, but for in-print games GURPS is about as far along those goals as you're going to get.
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