10-23-2013, 11:40 PM | #1 |
Join Date: Nov 2009
Location: Silicon Valley, California
|
GURPS Adventures easy to port to a Mythic American Indian setting
Does anyone have any pointers to GURPS Adventures which would be easy to port to a Mythic American Indian setting? The adventures can be free or commercial, all I care about is that they use the GURPS rules (prefer 4th edition), and the adventure itself is easy to retarget to a low tech, native American setting.
By Mythic American Indian, I mean that magic does exist, so it is sort of "arrows and shamans" rather than "swords and sorcery". Obviously, I'm not looking for a classic dungeon crawl. Something in a village, or maybe a horror adventure, or low-tech merchant, exploration, etc. Joshua Levy |
10-24-2013, 08:06 AM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: GURPS Adventures easy to port to a Mythic American Indian setting
Quote:
For the game itself you're going to need Low-Tech(and its Companions), Martial Arts, the book for whatever magic system you're going to use*, and maybe Horror for supernatural critters. * If I were you (and not because I am a advocate of it), I'd use ritual path magic with Ritual Magic as the core skill to represent various magic-workers. Then spend character points to buy a ritual path magic-only Energy Reserve (1 CP = 25 mana) to cast spells. Since in most tales medicine aka energy usually has a finite amount unless you have a spirit Patron. I'd completely disallow Ritual Adept except maybe with the limitation "Only to tap sources, 80%."
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
|
|