04-25-2012, 07:07 AM | #41 |
Join Date: Sep 2004
Location: Detroit, Michigan
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Re: [IC] Nightwatch (Weird Supers)
As Nightwatch hurries down the main tunnel he smashes the lights as he runs. He ducks down a side tunnel and starts stealthing away carefully looking behind him. He flipps his cammo setting to flat black.
Stealth 21 or less (17 +4 for Thermooptic chameleon surface) Stealth 21 or less (3d6=10) made it by 11!
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You can get more with a 2X4 and a kind word then with just a kind word! Randal Kane - Trent Bauer |
04-25-2012, 09:01 AM | #42 |
Join Date: May 2010
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Re: [IC] Nightwatch (Weird Supers)
Okay. He hears the officer open the door, curse the darkness, and then slam it, apparently after having left.
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04-25-2012, 09:33 AM | #43 |
Join Date: Sep 2004
Location: Detroit, Michigan
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Re: [IC] Nightwatch (Weird Supers)
Nightwatch swtiches on his infravision and slowly moves away looking ehind him for any humna sized heat signatures. He then tries to find another route to the bar he was headaing based on the location he thinks he was at when he appeared in front of the police station.
Area Knowledge Underground Area Knowledge New York City (3d6=7, 3d6=12) made underground by 7 and city by 2.
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You can get more with a 2X4 and a kind word then with just a kind word! Randal Kane - Trent Bauer |
04-25-2012, 08:18 PM | #44 |
Join Date: May 2010
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Re: [IC] Nightwatch (Weird Supers)
Okay, Nightwatch manages to reorient himself, and finds a route through the tunnels to the bar that he's pretty sure the police would never guess even exists. But he doesn't know much about the neighborhood or the bar, and isn't sure whether it would be wise to show up there as Nightwatch.
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04-26-2012, 09:53 AM | #45 |
Join Date: Sep 2004
Location: Detroit, Michigan
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Re: [IC] Nightwatch (Weird Supers)
Since, in his mind,time is limited, Nightwatch will try to approach the bar from the rear taking tothe roofs if need be.
He will first watch for a couple minutes to get a reading on the area. (urabn survival? Observation? Area Knowledge city or all of them?)
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You can get more with a 2X4 and a kind word then with just a kind word! Randal Kane - Trent Bauer |
04-27-2012, 04:40 AM | #46 |
Join Date: May 2010
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Re: [IC] Nightwatch (Weird Supers)
Urban Survival OR Observation, plus Stealth.
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04-27-2012, 03:16 PM | #47 |
Join Date: Sep 2004
Location: Detroit, Michigan
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Re: [IC] Nightwatch (Weird Supers)
Nightwatch switches his armor's chamelon system to matach that of his surroundings and watches the area for a minute
Observation 14 or less Stealth 21 or less (3d6=15, 3d6=10) Missed the Observation roll by 1 and made the Stealth roll by 10 (I think that's a critical? not sure)
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You can get more with a 2X4 and a kind word then with just a kind word! Randal Kane - Trent Bauer |
04-29-2012, 06:21 AM | #48 | |
Join Date: May 2010
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Re: [IC] Nightwatch (Weird Supers)
Quote:
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04-29-2012, 07:02 AM | #49 |
Join Date: Sep 2004
Location: Detroit, Michigan
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Re: [IC] Nightwatch (Weird Supers)
Perception roll: (3d6=6) made it by 8.
Nightwatch will walk in and chane his armor to the midnight blue he likes to use as a default.
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You can get more with a 2X4 and a kind word then with just a kind word! Randal Kane - Trent Bauer Last edited by Skullcrusher; 04-29-2012 at 09:20 AM. |
04-29-2012, 07:21 AM | #50 |
Join Date: May 2010
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Re: [IC] Nightwatch (Weird Supers)
As he comes in, he notices a TV which the bartender hastily turned off with the remote. Seems police related, though...
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weird supers |
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