01-03-2012, 08:21 PM | #31 |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: Skill: General Education
Yes, I'm aware. Don't get me wrong: to my mind GURPS skill list is great and allows a degree of customization, but still it can't cover it all.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
01-03-2012, 09:38 PM | #32 |
Banned
Join Date: Apr 2008
|
Re: Skill: General Education
Of course there are also suitable modified variations of Wild Talent or Cosmic Modular Abilities.
Frex: Cosmic Modular Ability (10/L) (Knowledge-Skills only -40%, Reduced time +20%, Takes Recharge: 5 secs -10%, Unreliable 14- -10%, Cannot buy more levels -0%, Net -40% = 6/Lvl. ) [6] Last edited by Figleaf23; 01-04-2012 at 06:09 AM. Reason: Added build |
01-04-2012, 05:48 AM | #33 | |
Join Date: Jun 2006
|
Re: Skill: General Education
Quote:
__________________
-- MA Lloyd |
|
01-04-2012, 06:10 AM | #34 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Skill: General Education
The rule is called "Who Gets a Default?"
Quote:
|
|
01-04-2012, 08:19 AM | #35 |
Join Date: Oct 2005
|
Re: Skill: General Education
OK, again thanks to everyone. I think I have it now. Defaults are not as allowed as first I thought and the penalties I was thinking of applying to someone who was (for example) lower class trying to fit in with upper class should be done by the single point in Savoir Faire or whatever. If I want to reward someone for doing general knowledge research which might apply to a skill I just wing it and forget any continuity in that regard. I think that making the players put a point into skills will be one way from keeping them from getting too high in other skills which is to the good since I do not like being arbitrary in saying "no you can't raise that skill to that level."
__________________
The World's Tallest Dwarf |
01-05-2012, 02:01 PM | #36 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Skill: General Education
Quote:
One could also add a third option, General Weirdness, for occult stuff, UFOlogy and so forth that is rarely included in formal education but which some characters may still have a broad knowledge in. If the GM frequently requires IQ rolls to test general character knowledge, then the solution is IQ -80%: Knowledge Checks Only, which of course does not add to skill rolls, or to non-knowledge IQ rolls. |
|
01-05-2012, 07:34 PM | #37 |
Join Date: Nov 2004
Location: Flushing, Michigan
|
Re: Skill: General Education
Some thoughts...
I wouldn't normally make someone pay points for a general education. I figure that's something you get for free along with your CF and your native language; that kind of everyday knowledge would be an IQ roll. For someone who is an expert in that kind of academic knowledge, however, I would allow an Expert Skill that could stand in for about six or seven subjects that were the core courses in a general education. These would need to be defined for each character and could vary a bit because they would be based on the character's personal history. I wouldn't allow it to stand in for more than about six or seven skills. A typical content list for Expert Skill (American Education) might be Biology, Chemistry, Literature, Mathematics (Pure), Writing, and one or two other skills, most likely some specialties of History, Artist, Geography, etc. But others are possibilities, too. |
01-06-2012, 12:19 AM | #38 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: Skill: General Education
Quote:
(and in any case, we do have abilities that muck with defaults, like the Dabbler perk)
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
01-06-2012, 07:50 AM | #39 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
Re: Skill: General Education
Quote:
Quote:
__________________
|
||
Tags |
new skill, skills |
Thread Tools | |
Display Modes | |
|
|