02-02-2017, 10:06 PM | #61 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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I didn't consider garrotting specifically when I wrote it. I do say you get extra CP when using a flexible weapon as a grappling aid (+1 per die, from memory, but could be wrong). On the flip side, as you note: Quote:
I WOULD keep the -3 for target location, which you'd need to buy off. Quote:
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02-03-2017, 08:40 AM | #62 |
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
My PC, Mazkenzie Chase Taylor, elected to go with Skill Adaptation (Garrote Armed Grapple defaults to Wrestling). That way, he doesn't need a special skill just to achieve the initial grapple before he can start using Wrestling. He can just roll against Wrestling from the start.
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02-03-2017, 12:34 PM | #63 | ||
Join Date: Jun 2013
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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With a Brawling-equivalent, DX/E grappling skill (my Combat Skills Overhaul just called it the generic Grappling), it becomes easier to justify garrote as a Technique - those skilled garroteers (or whatever you'd call them) didn't have a dedicated Garrote DX+4 skill, they just had [1] in Grappling and [5] in the Garrote Technique. Really dedicated ones might have even grabbed Technique Mastery to boost Garrote further. Of course, it's not like you really need a very high level of Garrote (regardless of if it's a skill or Technique) to start with - with it at DX, you're presumably (with the halved hit location penalties for grappling) at a net DX+5 to initiate one (-3 for Neck, +4 for Telegraphic Attack, +4 for All Out Attack) against at best Parry -1, and likely Parry -5 (for surprise). Once it's initiated, your foe is at -3 (or -5 if using raw strength instead of skill) to break free, and is at -4 from being grappled for just about everything else. It gets worse with Technical Grappling, as you can make use of your foe's likely Surprise to pile on the CP early, then just do some nominal damage (to start strangling) and keep hold until the target passes out. It's harder against foes with Combat Reflexes, or who otherwise are less susceptible to ending up Surprised, but that's when you send in someone with it at greater than DX and/or bring friends to help you restrain the target (as was done to kill Luca Brasi in The Godfather). The real skills for the character are those that let them get the target alone without anyone noticing their ambitions, be that with Stealth, Holdout, Fast-Talk, Savoire-Faire, Sex Appeal, or whatever. Alternatively, Garrote with no penalty for targeting the neck could be justified as a DX/A skill. Assuming -3 is the correct penalty there (due to being a grappling skill), Targeted Attack (Garrote/Neck), and Technique Mastery (same) would completely negate it for a cost of [5], which is so close to the general [4] difference between Easy and Average you could be justified in doing it that way. Quote:
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02-03-2017, 12:49 PM | #64 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Note, however, that under GURPS Martial Arts: Technical Grappling, Garrote skill can also be used to perform any technique that allows armed use, so if you plan to grapple exclusively with a flexible weapon, taking Garrote skill is a cheaper way than Wrestling to do it well. If we go by what DouglasCole suggested above, Garrote is a DX/Easy grappling skill with a Fast Progression for training bonus purposes, which has Armed Grapple at skill by default. So Skill Adaptation (Garrote Armed Grapple defaults to Wrestling) is not replacing Garrote skill as much as it serves to prevent a character who already, because of Wrestling, has the skill to do nearly everything that Garrote skill does, from having to take it to get the only technique from Garrote he will use that doesn't also fall under Wrestling.
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02-04-2017, 06:42 AM | #65 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
Garrote's are excellent at catching wrists and then make a throw. The victim doesn't pull back or otherwise resists because he's afraid of losing his hand.
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02-13-2017, 01:51 AM | #66 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Turned a crazy guard at a mental institution from belligerent to cooperative right quick. *To grab a clip-on tie that my PC had already surreptiously removed from his neck and prepared for use in his left hand, and ready it to use as a grappling aid with both hands.
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