01-24-2007, 02:09 PM | #21 | ||
Join Date: Mar 2006
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Personally, I'd put improvised grappling weapons under Wrestling. It makes sense to me.
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01-24-2007, 03:03 PM | #22 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Is there still a "Binding" skill or power?
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01-24-2007, 03:16 PM | #23 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Here's how I'd probably try and justify it: wrestling and grappling both involve core body pressure and control to move around on the ground and stand-up, but most of the force is actually provided by applying one's hips and core directly on the target. Even moves that involve the limbs, like an inside shoulder lock or arm bar, have more to do with whole-body motion and control. Distance is important, but position more so. For striking, you have to know your distances more. Precision with hands and feet is critical. Put hands here for a block, reach this far and you can hit with a punch, any farther and you have to step, farther than that and you're off balance. Of course, if you leave your hips and core behind, you're not really doing it right. Still, the motions for applying with the rope, belt, or sash felt much more akin to striking-based skills to me. This puts them, for me, into the core skills of DX, Brawling, and Karate. Now, once that is applied, you're applying leverage through a weapon instead of your hands, but the control of the person seems more like joint manipulation and grappling. I'd have to read the exact description of Wrestling (GURPS skill). When I think of it, and my mental model, is Wrestling is a lot of joint manipulation, strength, weight, and leverage but without a lot of the throwing and takedown stuff. Judo (GURPS skill) is all of that but more emphasis on throwing and takedowns. Of course, in both of these grappling emphases, you have to reach out and nab your guy in order to proceed, and that involves a level of limb control that should impart some ability to reach out and wrap something around someone. Perhaps allow a default on the order of -4 to -6 to DX, Brawling, Karate, Wrestling, or Judo (sumo and boxing make no sense to me here, agree?). Then, on top of that, you still have to apply the hit location penatly for the actual strike. So Garotte becomes the technique of achieving successful binding attack, using any trainable HTH combat skill. I'd make it a hard technique, making (say) a seven point investment required to attack using a binding attack at full skill (and then you still get the -5 for the neck...). The coordination required to reach out and strike or grab your opponent should carry through to this action. In the one case, it's precise control over distance and limb location for strikes. In the other, it's proper entry and control techniques for grabbing initially. Having Karate-20 and then havnig to roll vs DX-6, Wresting-6, or Judo-6 to do a binding attack seems wrong; equally wrong would be being a Judo master and not having the coordination to reach out and wrap a rope around a neck because it's a striking based skill (DX, Brawl, Karate).
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01-24-2007, 03:31 PM | #24 | ||||
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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I'd say that if grabbing a neck is a Wrestling move, then wrapping something around the neck should be a Wrestling move as well. Others may differ, of course, but that's the way it seems consistent to me. Quote:
Techniques that are aimed at specific parts of the body do not suffer an extra hit location penalty. If we are aiming for a general binding technique, I don't think it should be more than -4. That fits current rules, in that Garotte is currently a DX/Easy skill. Quote:
Binding (Hard) Defaults to DX-4, Brawling-4, Karate-4, Judo-4 or Wrestling-4; must specialise; Cannot exceed prerequisite skill. This is the technique of wrapping rope, handcuffs, wire or similar items around a limb, neck or torso in melee. It takes normal grappling hit location penalties. If the intention is to harm the person attacked, use the Garotte damage and description. I like it fine like this. Quote:
I completely agree, incidentally, but that would be a house rule, not GURPS standard, and the subject of another thread.
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01-24-2007, 03:45 PM | #25 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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MumblemumbleProbablymumble. Note that one of the things I've personally observed is that my fellow martial arts students picked up Kumdo[1] much, much faster than my non-trained friend who just wanted to learn. We all started at the same time, but the balance, timing, etc all really DO matter. Perhaps that's just DX traning...
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01-24-2007, 03:50 PM | #26 | ||
Join Date: Mar 2006
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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This doesn't help anyone but experts, but then, experts should be able to pick up different weapons and at least defend themselves adequately. Quote:
IRL, learning speed is very individualised and depends greatly on what skill, how people are motivated and so forth; and the 200 hours is a guideline and average, not an absolute.
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01-24-2007, 06:24 PM | #27 | |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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I don't have 3e Martial Arts, but Binding sounds intriguing, as does this real-world art of using a cord or rope to toss enemies around. DouglasCole, have you a name for this technique, or the equipment used, or anything similar I could use to find out some things about it? I always love having nonlethal but combat-effective options for my characters. :^) |
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01-24-2007, 07:39 PM | #28 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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A character in a modern, covert ops campaign that I run is dedicated to achieving lethal mastery with as many items of office apparel as possible. He can kill people with electrical cords, computer screens, pens, etc.
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01-29-2007, 09:13 AM | #29 | |
Join Date: Aug 2004
Location: Louisville, Ky
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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When my wife and I took TKD we learned noticeably faster than the rest of the class (particularly forms). We had no previous martial arts experience but have been dancing for years, so balance, footwork, movement, etc were not new to us. JeffM |
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01-29-2007, 10:12 AM | #30 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Incorporating a thought from a different thread, perhaps my friend was basically doing kumdo with no default and hadn't spent her point yet. Our martial arts training did two things: (a) gave us DX training in the type of movement we'd be doing in kumdo, and (b) allowed us to have a default to begin with.
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