01-24-2007, 12:48 PM | #11 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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01-24-2007, 12:49 PM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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01-24-2007, 01:00 PM | #13 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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If wrestling is learned in the army, the local wrestling instructor does teach that. ;) And a default of -6 does cover the difference pretty well. Not that I'd bother to remove the Garotte skill and replace it with a Technique. I've never had a player use a Garotte and probably never will. It takes an awfully long time to strangle someone, it's not as quiet as people imagine and nothing stops the enemy from firing a shot or throwing down something heavy while he struggles.
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01-24-2007, 01:01 PM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Most things like brass knuckes or improvised weapons wind up under Brawling (or they used to).
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01-24-2007, 01:14 PM | #15 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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01-24-2007, 01:19 PM | #16 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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Because many (if not most) sentry removal techniques rely on carefully planning a stab with a blade, but before that stab, the attacker grabs the sentry and makes a secondary attack which is meant only to stun and distract.
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01-24-2007, 01:36 PM | #17 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
An All-Out Attack (Double) -- grab & stab* -- gets the Evaluate bonus on both attacks. Evaluate specifically allows All-Out Attack to get its bonus.
-- * Doing it right requires "six-pack abs": Grab, stab, put him on a slab. Nab before you jab so he can't blab. I prefer the "four angles" of setting traps, though (dangle, tangle, mangle, and strangle).
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01-24-2007, 01:39 PM | #18 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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01-24-2007, 01:42 PM | #19 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
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But in GURPS terms, I'm pretty sure that the attack would be AoA (Double) -- grab & pummel or stab kidney* -- followed by the next round AoA (Accurate) -- stab neck --. The neck stab is the real attack. The pummel or kidney stab is just supposed to distract and set up for the real attack, but if the player tries to do this in GURPS, he's essentially penalised for it. -- Quote:
Good one, though. ;)
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01-24-2007, 01:53 PM | #20 |
Join Date: Aug 2004
Location: traveller
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Re: Garrote: 'a skill shouldn't have a mandatory penalty attached'?..
Out of curiousity, since we've got you on the subject:
Couldn't Garotte skill be used for a two-handed binding attack with a flexible weapon on any part of the body? I know it's not written that way, but what skill would you use for: * a cop who can cuff his captures on the fly? * an attempt to remove a (cyber-)limb with a loop of monowire? * a super-Doc, who can put tourniquets on uncooperative (e.g., animal or Berserk) victims? * an ogre who cuts his victims in half with a length of chain or cable wrapped around their waists? That would make it the "melee" counterpart to Lariat skill. |
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