10-19-2009, 12:23 AM | #1 |
Join Date: Nov 2008
Location: Pennsylvania
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Good and Bad rooms
Simple question, but my memory is a bit fuzzy at the moment.
Some rooms are good or bad for certain races, classes, genders; etc. Does this only impact combat dice or does it impact all dice? Also, if a room has a star -meaning good/bad for everyone- does that mean everyone gains/loses one die or -since it's "for everyone"- would it mean it would give/take-away-from someone a die for each race, class, and gender that they have? Last edited by Johnny Angel; 10-19-2009 at 12:38 AM. |
10-19-2009, 01:06 AM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Good and Bad rooms
Good/bad rooms affect combat dice and search dice. They do not affect the monster die (how COULD they?) or the d10.
The star rooms are a flat +1/-1 die for all munchkins.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
10-19-2009, 01:32 AM | #3 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Good and Bad rooms
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I thought the d10 was the search die? Other than combat or searching, do the icons impact anything else that a Munchkin might need to roll for? For example, rolling to dodge a trap or running away? Thanks for the clarification on the star rooms. On one hand it made sense that it would be a flat +1/-1; however, the wording of the rules for icons also gave some credibility to the idea that the star might hit you more than once... since the star would match multiple icons; the rules indicated that if a room matches multiple icons that your character has that they all impact you. As for how the icons could effect the monsters, it seems to make sense that monsters would roll an extra (or one less) die in a star room. The star indicates that a room is good or bad for everyone; it's not unheard of for certain rooms to give bonuses (or penalties) to monsters. I've seen it played this way at a few different tables. |
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10-19-2009, 02:00 AM | #4 | ||
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Good and Bad rooms
No, no, a thousand times no. The d10 is used for Class d10 powers and for Traps that specifically refer to the d10. Nothing else.
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Icons never affect monsters.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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10-19-2009, 07:23 AM | #5 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Good and Bad rooms
I know Andrew has weighed in, but I think you should see the specific rules covering this:
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10-19-2009, 08:04 AM | #6 | |
Join Date: Nov 2006
Location: Berlin, Germany
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Re: Good and Bad rooms
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10-19-2009, 08:24 AM | #7 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Good and Bad rooms
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There's also that card that lets you re-roll with an extra die, but I don't recall what it is called at the moment -- combine that card with a favorable room and you would have three dice while searching. I can't think of any other ways when searching, however.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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10-19-2009, 08:30 AM | #8 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Good and Bad rooms
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yeah... somehow I had allowed the search table (which from a glance might give an illusion of requiring a d10 roll) make me forget that rule... |
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10-19-2009, 08:32 AM | #9 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Good and Bad rooms
Heh. Yeah, if we had a nickel for every time someone asked that on the forums, I think we'd be up to 55 or 60 cents. I know I played my first game that way. :)
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
10-19-2009, 08:38 AM | #10 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Good and Bad rooms
For every Icon that counts for you, you get +/- 1 die, so if you're in a room that's good for Elves and Thieves, and you happen to be an Elven Thief, you'd get +2 dice for searches and combat. However, if you that same room were bad for Elves, but still good for Thieves, you'd have a net of +0 dice. Also remember (and it's stated in the rules), 0 dice and less = 0 roll result. You do not roll a die and subract if you have a negative die count.
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