11-29-2020, 08:29 PM | #31 | |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Quote:
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Fred Brackin |
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11-29-2020, 09:05 PM | #32 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Indeed. On the other hand inside a large modern building the lights are sometimes never turned off, so until the body is removed they'll be just normally dead. They'll be waking up in the morgue if they reform where they were when the process started.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
11-29-2020, 10:14 PM | #33 |
Join Date: Aug 2018
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
hm, could you take Trigger: Mondays?
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11-30-2020, 12:19 AM | #34 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Yes, perfectly legal, probably worth -5% (while it happens only one day out of every seven days, you are capable of coming back all of Monday).
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12-05-2020, 06:03 AM | #35 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
hard to kill 5 seems especially common, and it feels fairly exotic.
I've got a version of goblins that all have Hard to Kill 5. Its why they get slaughtered in battle and yet seem to come back with an equally large army the next time. A few versions of them change allegiance to whoever defeated them. It makes for some very messy conflict resolution. I'm curious how different unkillable 1 and hard to kill 5 (or 10) really are.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
12-05-2020, 07:15 AM | #36 | |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
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I beleive that soem real people have Hard to Kill and it's only how many levels that's the question. It might be more than the 1 or 2 Bio-tech allows without Species Modification.
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Fred Brackin |
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12-05-2020, 07:20 AM | #37 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
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Hard to Kill 10 isn't that much better; it means your rolls are better, but you can still fail. I would not accept a No Nuisance Rolls perk for HT rolls to stay alive.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 12-05-2020 at 02:07 PM. |
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12-05-2020, 01:08 PM | #38 |
Join Date: Feb 2016
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
UK 1 [50] is five times the price of HtK 5 [10]. Now, you could take UK 1 (Achilles Heel, Common, -50%; Hindrance, Common, -25%; Magical, -10%) [10] instead of HtK 5 [10], which is probably much more useful.
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12-05-2020, 01:25 PM | #39 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
Do you mean that Hard to Kill 5 is probably much more useful? Or do you mean that Unkillable 1 with all those limitations is probably much more useful? Grammatically the former is the correct parsing (the antecedent of "which" is the most recent noun phrase), but it sounds as if you might mean the latter.
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Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 12-05-2020 at 02:03 PM. |
12-05-2020, 01:55 PM | #40 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week: Hard to Kill and Hard to Subdue
It occurs to me that hard to subdue is a great advantage to take along with unkillable.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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