07-13-2014, 03:04 PM | #1 |
Join Date: Jul 2014
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Severe disadvantage + very easy mitigator?
Hello, everyone!
I have a character idea, and I'd appreciate if you could share your views on appropriate point costs and other game balance issues that it might entail. In short, the character is being stalked by a demon. If the demon gets his way with the character, the victim gets 100 points worth of mental disadvantages - all sorts of hallucinations, delusions, etc. But keeping the demon away is rather easy. The character has to pray for 1d6 x 10 minutes every 12 hours. But I am not really sure how to price it correcly. As I understand, the standard mitigator is supposed be something material that the player has to obtain on a regular basis (some medicine) or owns but can loose (glasses). But praying is available to the player at no extra effort, unless someone deliberately prevents praying, or the player is stuck in an extremely distracting environment. So praying should probably be cheaper than 60% that come with 'vulnerable' and 'daily treatment' mitigators. On the other hand, the player would have to pray twice as more often than he'd have to take a 'daily treatment' mitigator. Also, I'm not really sure if such a set up would be reasonable at all, and not exploit the game rules. If that matters, the campaign is supposed to be 'gritty super' power level. And all advantages are limited to TL10 Bio-Tech. I'd love to read your thoughts on all that. Last edited by beevr; 07-13-2014 at 03:12 PM. |
07-13-2014, 03:27 PM | #2 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Severe disadvantage + very easy mitigator?
Does the prayer time have to be completely uninterrupted?
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Hydration is key |
07-13-2014, 03:30 PM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Severe disadvantage + very easy mitigator?
In effect this is an attempt at a 50 point secret "I'll go totally mad unless I pray twice every day". However, Secret only goes up to -30, and you're attempting to make it worse by making the secret easy to learn and exploit.
I wouldn't take this, or allow it. All an opponent has to do is keep the character unconscious for 13 hours, and you're screwed, with no way to recover. |
07-13-2014, 03:36 PM | #4 |
Join Date: Jul 2014
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Re: Severe disadvantage + very easy mitigator?
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07-13-2014, 03:43 PM | #5 | |
Join Date: Jul 2014
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Re: Severe disadvantage + very easy mitigator?
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Theoretically, the player could recover. He'd just have to win a load of ridiculous Will rolls against Phantom Voices, Flashbacks, Chronic Pain and the like. That would probably take months, but is possible. Also, other players could help via some non-trivial anti-demonic actions. |
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07-13-2014, 03:46 PM | #6 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Severe disadvantage + very easy mitigator?
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Saying "Hail Mary, Full of Grace" or reciting a Psalm, crossing yourself, worry beads, etc, would be maybe a 5% limitation. These actions don't take a lot of time, they don't particularly inconvenience you, and they arn't particularly flashy. On the other hand, if your Prayer session requires you to partially disrobe, kneel and submit yourself, chant length mantras and burn incense... That's a different kettle of fish(and it might feed more than 5,000, too) and is definitely a 60% or worse limitation.
__________________
Hydration is key |
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07-13-2014, 03:49 PM | #7 | |
Join Date: Jul 2014
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Re: Severe disadvantage + very easy mitigator?
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07-13-2014, 03:52 PM | #8 |
Join Date: Dec 2007
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Re: Severe disadvantage + very easy mitigator?
95%. You're mitigating a disadvantage.
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07-13-2014, 05:43 PM | #9 |
Join Date: Aug 2004
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Re: Severe disadvantage + very easy mitigator?
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07-14-2014, 07:30 AM | #10 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Severe disadvantage + very easy mitigator?
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Tags |
disadvantage, game balance, mitigator |
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