09-08-2013, 12:01 PM | #21 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: (Starting) Situational Disadvantage
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GM: So you start out as 2000 point characters, but 1850 points are point debt. You'll have to pay that off as earned points each session and I expect you'll only earn 400 or so over the entire campaign. Player: Whiskey Tango Foxtrot? What's the difference between that and "No Character Point rewards ever"? GM: None whatsoever. Quote:
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09-08-2013, 01:57 PM | #22 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: (Starting) Situational Disadvantage
Was it in 3e? If not that means the GM from whom the GMs I played under must have had Snatcher, Jumper or some form of divination, as it was being used in '94, '95, or '96, when I first started gaming. ;) If it is in 3e, I am not too proud to thank you should you list a page reference; I looked for it over a decade ago (along with the whole group) and couldn't find it.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 09-08-2013 at 02:04 PM. |
09-08-2013, 02:24 PM | #23 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: (Starting) Situational Disadvantage
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09-08-2013, 02:25 PM | #24 | |
Join Date: Jan 2010
Location: Los Angeles County
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Re: (Starting) Situational Disadvantage
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09-08-2013, 02:42 PM | #25 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: (Starting) Situational Disadvantage
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That being said, there is a definite advantage to this system; while it "weakens you permanently" it is in a sense a one-shot Blessed. The house rules I played under (at first) only restricted you on not paying a roll down to a critical success. We were allowed to pay down critical failures! We also weren't restricted on who's roll we could pay down (if this is how the official Impulse Buys rule works, let me know but I doubt it). I think we began to restrict it more and more before dropping it.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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09-08-2013, 06:23 PM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: (Starting) Situational Disadvantage
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Tags |
disadvantage, situational, starting |
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