04-19-2013, 08:55 AM | #31 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] Solving for N
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04-19-2013, 10:57 AM | #32 | |
Join Date: Dec 2006
Location: Houston
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Re: [DF] Solving for N
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As to the span of DR in the party, if that guy paid for the extra DR, hes being rewarded. The low DR guy will have the challenge of still contributing in another way. Looking at the upper and lower bounds of DR in your party will help you suss out how its likely to go. Also, normally guys with low DR do other things to offset it (i.e. SPells, Missle attacks, High Defense, etc). Nymdok |
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04-19-2013, 11:15 AM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Solving for N
Problem is that you generally want a range of damage that can hurt everyone, and if one guy has DR 12 and another guy has DR 3, you're probably going to be throwing around attacks at 3d or 2d(2) or so.
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04-19-2013, 11:24 AM | #34 | |
Join Date: Dec 2006
Location: Houston
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Re: [DF] Solving for N
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Nymdok |
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04-19-2013, 11:35 AM | #35 | |
Join Date: Dec 2006
Location: Houston
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Re: [DF] Solving for N
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In the event of 'the DR 12 guy is invulnerable to attacks' then, again, thats what he PAID for. Hes getting the benefit of that DR which seems legit to me. If everyone else has DR3 and falls, then he'll likely be overwhelmed anyway or even attacked in a vulnerable location. Again, let me restate that those guys who DONT have high DR normally have something else. They have some other way to contribute. If DR is bought with money (i.e. Armor) then they may have spent that money in another way for sweeter weapons or whatever. If DR is bought with CP then they may likely have a higher Defense or other resources. From the adventure writers standpoint, you dont know whos going to come swaggering in to the Adventure (ESPECIALLY in GURPS). The N metric is as good as any as a simple 'go-by'. If you used N monsters in the last encounter and it was a little to easy, try 1.5 N. Having that original coefficient at least lets you do some comparisons from one encounter to the next. And its easy. Nymdok |
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04-19-2013, 02:43 PM | #36 | |
Join Date: Mar 2010
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Re: [DF] Solving for N
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Second, try varying your NPC attacks in quantity and type. If there are 5 guys facing my party, one of whom is in full plate and carrying a big sword while the other 4 are in leathers with daggers, I am not going to attack them all equally! Less combat-effective PC's should attract fewer attacks because they are less of a threat. Tougher PC's should attract MORE attacks because ... well, you need that to bring them down. And grappling, binding, magical, or chemical attacks (to name a few) will ignore the DR entirely. It should never be an issue of inbalance, it should just be a question of playing against the PC's like you really wold if you were in that situation. |
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04-19-2013, 03:10 PM | #37 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Solving for N
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04-19-2013, 03:30 PM | #38 | |
Join Date: Jul 2006
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Re: [DF] Solving for N
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04-19-2013, 03:43 PM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [DF] Solving for N
Depends on your rule system and on whether your opponents are comparable in fighting power. Your basic objective is to reduce the other side's offensive power as fast as possible, so in a game system where foes fight at full capability until killed, you pick the target with the highest ratio of offense to defense and you kill it first, and then work your way down. In games where injury reduces offensive ability you may be better off spreading damage around, and games with effective movement control mechanics you may want to assign people to controlling movement or may be unable to focus fire due to enemy action.
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04-19-2013, 04:25 PM | #40 | |
Join Date: Mar 2010
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Re: [DF] Solving for N
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