06-26-2010, 01:19 PM | #21 |
Join Date: Apr 2009
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Re: Newbie question
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06-26-2010, 02:44 PM | #22 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Newbie question
Hitting on a 3 or 4: your effective skill must be at least 3 or 4, eg if your base skill is 12 and you're attacking in complete darkness, bad footing, unnaturally silent foe... and get -10 or worse to skill that's an effective skill of less than 3 = no way to succeed but, if you roll, you could critically fail (sounds familiar).
The big thing about GURPs is the range of options. GURPS can be played as simple or as complex as you choose: optional rules galore. Optional being the operative word. I hope it works for you.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
06-27-2010, 06:25 PM | #23 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Newbie question
Quote:
In 3rd edition, there was this rule about points in skills not being more than twice someone's age. In 4e, points in skills kind of represent either "how natively good someone is" or they can represent how long someone's trained, depending on backstory. The chess prodigy five year old may have dumped 20-odd points into Chess skill, rather than being more than IQ 9. The grizzled veteran swordmaster has high skill because he worked at it for years. (Or the grizzled veteran swordmaster may have a high DX, because of all that training... Or the chess prodigy may just be a general genius of a 5-year-old, with IQ 16 and a fixation on Chess so you don't realize that she's just doing everything else by default!)
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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Tags |
clarification, combat, newbie, newbies, supers |
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