04-20-2013, 12:00 PM | #1 |
Join Date: Dec 2010
Location: Wormtooth Nation
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(RPM) Giving yourself options in combat
I'm just discovering Ritual Path Magic in a Dresden-verse based game my brother is running. IMHO, it's a beautiful system that very cleverly takes advantage of the extraordinary detail and flexibility of GURPS character generation. It seems to have the same weaknesses as that as well: lots of GM arbitration and front-end heavy calculations. I have a few questions:
1)Can you use RPM to give yourself a bonus (gives bonus) to the innate attack skill you use to hit with your RPM damage spells, or does that count as "making yourself better at magic," which is taboo as written? E.G. Lesser Strengthen (+2e) Body -> Gives Bonus +4 to narrow range (+16e), duration: momentary. Lesser Control (+5e) Magic -> Contingency "Activates when caster shouts: "Fly true!" = total 23 energy. 2) Do the advantages granted by Altered Trait spells which wish to affect an area require the "Area affect" modifier in addition to the RPM energy cost for an area of affect? E.G. Greater Transform (+8e) Energy -> Altered Trait: Obscure 10 (+20e), Duration: 1hr (+3e), Area Effect: 2y (+0e), If you want to extend the area of affect, do you buy the +50%/level enhancement on Obscure (+10e/level), improved area effect on the spell (from the area of affect ritual modifier which gives a value from the speed/range table), or both? (Note: I would assume the area of effect of the spell would grant the trait to anyone inside it, and the area of effect of the trait would determine how wide each of those people's obscure shells were? 3)Are there traits which are taboo by RAW to give yourself besides magery and ritual adept? For example, Innate Attack. E.G. Greater Create (+5e) Energy -> Altered Trait: Crushing attack 4, Cone [+20%], No Wounding [-50%], Double Knock-back [+20%], Uses SK:Innate Attack (Breath), (+18e), Duration 1 hr (+3e), Area effect (???? per previous question). = total cost 63 energy (plus 3x area effect cost). This ritual adds kinetic energy to the caster's breath: they can focus and spit a cone of concussive force, whenever they want, for the duration of the spell. (Note: this is considerably less energy efficient per point of damage than an ordinary attack ritual (in the short-term), however, it's more reliable, more flexible if your gm permits power stunts (for which you might need to give yourself a non RPM ER), and much preferable for battles of attrition.) 4) Can you apply gadget limitations to the traits which you grant yourself using Altered Trait spells? (Note: my GM let me do this as long as I paid cash for the physical gadget, and prepared it using a charm kit - the result is a "focus" which makes a single ritual less expensive, but without which the ritual will not function. We did not use the Traditional Trappings efficiency modifier. Obviously, the gadget limitation "unique" was taboo without justifying circumstances) 5) Can you "power stunt" contingencied spells by paying the energy cost of additional enhancements (per RPK's rule for adding enhancements) out of ER at the moment of activation (instead of the moment of casting)? This mostly applies to damaging rituals - contingencied lightning bolts and such. I know the answer to nearly all of these could (and probably should) be: "It's up to your GM." But as a GM myself I'm interested in the flaws and merits of these options. Thank you for your consideration! |
04-20-2013, 12:09 PM | #2 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: (RPM) Giving yourself options in combat
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This has the nice effect of making such a spell costly for everyday use but doable when you need to put a fireball through a pipe at 100 yards. Quote:
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04-20-2013, 12:15 PM | #3 | |||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
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04-20-2013, 12:23 PM | #4 | ||
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: (RPM) Giving yourself options in combat
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Gotcha. Thanks. A very limited way around it, yes. |
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04-20-2013, 12:26 PM | #5 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: (RPM) Giving yourself options in combat
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EDIT: Except shield bracelets are still ridiculously energy expensive, even so. Last edited by Engurrand; 04-20-2013 at 12:33 PM. |
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04-20-2013, 12:47 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
Like I said. Use PK's rules for making enchanted items and go from there. :-) I've used them for my games and they work quite well.
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04-20-2013, 01:00 PM | #7 | |
Join Date: Dec 2010
Location: Wormtooth Nation
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Re: (RPM) Giving yourself options in combat
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Harry Dresden's shield bracelet is still a huge point-cost advantage though. It's force field DR with an area of affect (power stunted routinely to larger areas), that can stop high powered rifles. Even with gadget limitations I can't seem to get that below [100]. |
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04-20-2013, 01:08 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
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What level of DR are you trying to get? Have you considered using the Defense meta-trait from Supers (p. 34). I would think Harry could get by with DR 11(ish) (which is enough to safely ignore handguns and be resistant to SMGs, rifles, etc. His bracelet DID get better later on but I'd let the player get there the same way Harry did: through time investment making it better.
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04-20-2013, 01:10 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: (RPM) Giving yourself options in combat
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All enchantment tends to be off screen. As for harry, that is an Heirloom if I recall correctly. Only saw the tv series, not read the books yet. It was from his mother so its an heirloom and from what was purported to be a very powerful Witch. That and its rarity and relative power indicate a high point cost is appropriate. It is not something everyone seems to have.
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04-20-2013, 01:12 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: (RPM) Giving yourself options in combat
The RPM book does/will have such rules. :-)
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Tags |
clarification, combat, gadgets, innate attack, rpm |
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