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Old 08-01-2009, 09:46 PM   #31
LargePrime
 
Join Date: May 2009
Default Re: what to do with 1000 pt

Quote:
Originally Posted by Mgellis View Post
DR 30 [150] <-- bullets from pretty much all small arms will bounce off you
Injury Tolerance: Damage Reduction 10 [150] <-- any damage that penetrates your DR gets divided by 10
Instant Regeneration [150] <-- 10 HP/second
Unkillable 3 [150] <-- Even if they do kill you, you'll come back
30d Burning Attack [150] <-- You are a fusion rifle
Extra Attack 5 (Multi-strike, +20%) [150] <-- And you can attack six different people, or the same person six times, every combat round
Is It not cheaper to kill them?
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Old 08-01-2009, 10:13 PM   #32
nick012000
 
Join Date: Jul 2009
Default Re: what to do with 1000 pt

Hmm. Here's how I'd go with it. I call him Captain Capitalism.

Contender (Martial Arts character template) [100]
+6 ST (Super, -10%) [54]
+8 ST! (Super-Effort, +300%, Super -10%) [936]
Combat Reflexes [15]
Enemies (Nazi Moon Reich) [-40]
Enemies (Organized Crime) [-20]
Motivations: Andrenaline Addict [0], Doing The Right Thing [-25], Glory Hound [-10], In It For The Money [-10], Looking For A Fight [0]
You spend the points from your quirks buying Perks.

Yes, that's 8 levels of Super Strength taken as a Wildcard Power. Odds are, it'll count for 34 levels of ST (Super -10%), 69 levels of Striking Strength (Super -10%), 69 levels of Arm ST (Super -10%), 115 levels of Lifting ST (Super -10%), 173 levels of increased HP (Super -10%), 21 levels of Lifting ST (Super-Effort, +400%; Super -10%), 12 levels of Striking ST (Super-Effort, +400%; Super, -10%), 12 levels of Arm ST (Super-Effort, +400%; Super, -10%), Damage Reduction 100 (Super -10%) and Damage Resistance 16 (Tough Skin, -40%; Super, -10%), Enhanced Ground Speed 17 (Super -10%), 69 levels of increased Ground Move (Super, -10%), Extra Attack 11 (Multiattack, +20%; Super, -10%), Super Jump 34 (Super -10%), Supernatural Durability (Super -10%) and Unkillable 3 (Super -10%) (You're so strong, you can pull your individual atoms back together after they kill you), and a bucketload of Innate Attacks and Afflictions, along with a few oddballs like Warp and Jumper (you either run so fast you might as well be teleporting, or you are so strong you reach forward and rip holes in space-time).

That is, for reference, ST 62/112; Striking ST 143/5,143; Arm ST 143/5,143; Striking Arm ST 224/500,224; and Lifting ST 198/150,198.

Last edited by nick012000; 08-02-2009 at 01:23 AM.
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