05-16-2009, 05:15 PM | #51 | |
Join Date: Jan 2005
Location: Elmira, NY
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Re: Call for Playtesters: GURPS Low-Tech
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05-16-2009, 05:19 PM | #52 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Call for Playtesters: GURPS Low-Tech
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BTW, you're mentioning it will be (you think) a 128 page book. Because something Sean said, I thought it will be a 160-page hardback, instead. I can understand that the final number of pages isn't clear at this point, but again, the difference between 128 and 160 is notorious. Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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05-16-2009, 06:53 PM | #53 | |
Join Date: Apr 2006
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Re: Call for Playtesters: GURPS Low-Tech
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Are the bigger books not selling? Are they too hard to playtest and edit? How big are those Companions? Seems to me like Low-Tech could have been one big book. Did SJG want to split it up so that they could sell the gear catalog for less? |
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05-16-2009, 07:12 PM | #54 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Call for Playtesters: GURPS Low-Tech
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Personally, I would prefer a big 270+ page 4e GURPS Low-Tech, as the great Martial Arts and Thaumatology. All in a single book. Of course then we would need to wait for the entire release of the book, wich takes longer than the time needed for releasing the Low-Tech Companions. Anyway all this was already discussed here. What can we fans do.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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05-16-2009, 07:50 PM | #55 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Call for Playtesters: GURPS Low-Tech
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Bill Stoddard |
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05-16-2009, 07:56 PM | #56 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Call for Playtesters: GURPS Low-Tech
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Economists have a theory for this sort of thing; it's called "multipart pricing," I believe, or "price discrimination." Anyway, the good thing is, the total page count is about twice what the previous edition had. So there's a lot more gear AND more cultural context. Best of both worlds. And important parts of the books were written by people who know more about certain topics than I do. . . . Bill Stoddard |
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05-17-2009, 02:07 AM | #57 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Call for Playtesters: GURPS Low-Tech
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05-17-2009, 09:11 AM | #58 | |
Join Date: Aug 2004
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[OT] Arena
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05-17-2009, 12:05 PM | #59 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Call for Playtesters: GURPS Low-Tech
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At any rate, it's not like there's going to be less low-tech stuff than, say, Martial Arts or Thaumatology (core book looks to be 160 pages, companions 30-40 each). It's just going to be packaged in a more modular fashion. The core volume, which is mostly a catalog of gear more or less useful for adventuring, will be useful for everybody involved in low-tech games, while the companions will be more useful for GMs and tinkerers.
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05-17-2009, 12:47 PM | #60 | |||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Call for Playtesters: GURPS Low-Tech
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Thinking only in myself, then I would definitely prefer a thicker, single 4e Low Tech volume. But surely there are really strong reasons for that "multipart" treatment of the product, as "the murderous costs associated with long hardbacks these days" (Sean). Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 05-17-2009 at 01:01 PM. Reason: grammar |
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cabaret chicks on ice, low-tech |
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