Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-22-2020, 06:56 PM   #11
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default Re: Alternatives to GURPS? Other tabletop RPGs to try?

Quote:
Originally Posted by Anthony View Post
That probably means you shouldn't be looking for a system at all; you should start by looking for a game whose setting seems interesting, then take a look at the system the game uses and see if it appalls you (it might; 'good at designing settings' and 'good at designing rules' are orthogonal traits at best). If it doesn't, use that system, as using the 'house' system often gets the feel of the setting best (not always; 'fails to emulate its own genre' is a legit rule system criticism). If it does, convert it to a system you like better (and be aware that doing so may significantly change the style of the game; you can convert Shadowrun to GURPS but characters that are nominally equivalent in SR are ridiculously different point value in GURPS).

I would generally discourage using GURPS for games that use powers, because powers in GURPS are priced to discourage people from taking them, whereas most settings that use powers envision most PCs having powers, meaning they should be priced to encourage powers; if you're going to convert a powers-heavy setting to a generic system, I'd use one tuned towards superheroes (includes BESM, Hero, Mutants and Masterminds). My current preference of those three would be M&M, though all of them have flaws.
Those first few sentences are golden to me. You've got an excellent point there. I might be putting the cart before the horse (as it were).

Dealing with powers is definitely something I've struggled with a lot in GURPS, and I'm glad I'm not alone with that conundrum. At the very least, I'll be giving Mutants and Masterminds a solid read to see what wisdom I can glean from it.
Raekai is offline   Reply With Quote
 

Tags
fate, gurps, rpg, savage worlds, tabletop rpg


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.