08-09-2010, 07:02 PM | #91 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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The fact that the Racial template has change the base off set doesn't change that it still in a 1:1 relationship |
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08-09-2010, 09:21 PM | #92 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
Quote:
It's not like if things cost an extra fifty points I wouldn't increase the campaign base PCs by fifty points, after all, I'm more interested in the modeling of the concept to fit my worlds' settings than in the aborting of the concept in favor of some rules construct to fit someone else's vision. Quote:
So any GM can say IQ!+1 = IQ+1 + Per-1 + Will-1, it's that simple and is RAW. |
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08-10-2010, 09:21 AM | #93 | |
Join Date: Aug 2004
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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There, easy. It's up to the GM whether it makes sense for an improvement in intellect to always be accompanied by an increase in perceptiveness and stubbornness, or not. Are we done now? |
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08-10-2010, 11:39 AM | #94 | ||
Join Date: Aug 2004
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
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Quote:
To be clear,I was talking about the way you (the owner) would build an animal template using GCA, although there does seem to be an add-on available containing already made animals. |
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08-10-2010, 03:48 PM | #95 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Improving basic attributes cheaply: ST!, DX!, IQ!, HT!
Yep, fine with me.
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
Tags |
attributes, development, point cost, raw |
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