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Old 04-25-2016, 02:02 PM   #1
Ciergan
 
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Default You are allowed three random GURPS supplements. What's your campaign?

You're allowed books from all editions. Post three more books for the next person.

Dungeon Fantasy 8: Treasure Tables
3E Imperial Rome
Zombies
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Old 04-25-2016, 02:15 PM   #2
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Raiding Pluto's realm.

The gates to Hades are ajar, Zombies stalk the streets of Rome, you must venture into the underworld to find relics and Items to keep your faction supreme.

Or

Hades Heirs
As spawn of the underworld you can command the dead. Can you use this and the funeral weapons (and items) of the damned to rule Rome.

Celtics myth
Cliffhangers
Ultra tech
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Old 04-25-2016, 02:21 PM   #3
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Hitler's Nazis have stolen an artifact allegedly hailing from the mythical Tir Na Nog. Your party of a rugged archeologist, plucky librarian, and gentleman adventurer must team up with a timelost Celt to dodge the Nazis in order to return the artifact from whence it came. Of course, the Nazis are tied to a secret research division with tech far in advance of your own....


Atlantis
Action 3: Furious Fists
Space
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-25-2016, 02:32 PM   #4
Ciergan
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Defenders of New Atlantis!

The floating city of New Atlantis is about to fall into a black hole. It's also under attack by invading alien barbarians...what's a Royal Guard to do? Equipped with nothing but your feet and fists, you and your fellow warriors swear to defend the Atlantean King at all costs--through scores of mooks! Brethren of the Ancient Sea--your time is now!

City Stats
Gun Fu
Thaumatology: Age of Gold

Last edited by Ciergan; 05-02-2016 at 07:30 AM.
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Old 04-25-2016, 02:52 PM   #5
mehrkat
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Mafia Connectons

You are part of a hit squad from the mafia tasked with gathering information on various criminal organizations throughout the world if possible infiltrating and taking them over for your organization.

Alternately you could be part of a FBI task force sent to stop the Criminal organization war seemingly without warning on cites throughout the US.

Tales of The Solar Patrol
Marital Arts: Gladiators
After the End 1
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Old 04-25-2016, 03:26 PM   #6
ericthered
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Ok, the last combination feels more like a start trek episode than a full campaign..

But if you need a full campaign...

The world ended in a storm of hyperbombs. The age of hope is long past. Now a strange sport has emerged on earth -- a sport that may allow struggle without the bloodshed that ended the world -- blood sports!

lavish attention is poured into the champions of each nation, for battles are decided not by destroying what little is owned, but by the clash of titanic gladiators bred for the purpose!

Biotech
Ice Age
Action 4: Specialists
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Old 04-25-2016, 03:54 PM   #7
Dalillama
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Shades of the old campaign generator.

Quote:
Originally Posted by ericthered View Post
Biotech
Ice Age
Action 4: Specialists
A huge geoengineering project to combat global warming was far too successful. The climate has swung far the other direction and the glaciers are expanding towards the equator. Rogue genetic engineers in laboratories deep in the wilds of Siberia and Canada are recreating the megafauna of the last Ice Age, often with new and dangerous qualities added in. Teams of infiltrators with varying expertise must locate these labs, make their way past the hordes of combat-engineered Homo Erectus to put a stop to it at the source.


Horror
vikings
Space
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Old 04-25-2016, 04:10 PM   #8
evileeyore
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Quote:
Originally Posted by Dalillama View Post
Horror
vikings
Space
Where The Gods Fear To Tread, or, If There Be Water, We Go a Viking!


Your crew sailed up the strange river, searching for the monastery you had heard of, but in the night something strange happened, you sailed into the Great AEther Ocean!

Now you sail the Void raiding strange towns and fighting great evils! Hopefully when the holds are full you'll be able to find navigate your way home... but the Stars Aren't Right up here, or at least they don't appear to be the same ones you knew of...


Thaumatology - Sorcery
Crusades
Mysteries
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Old 04-25-2016, 04:35 PM   #9
David Johnston2
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

Quote:
Originally Posted by ericthered View Post
Biotech
Ice Age
Action 4: Specialists
Rebels of Enoch: Some time in the Pleistocene, a species of intelligent saurians awakened from their long sleep and proceeded, as was their way, to bend all life to their will, including the prehistoric mammals including several species of hominid, and the dinosaurs they hatched from the eggs they brought with them, implanting them with mind controlling parasites, reshaping their minds and bodies. But their plans went awry when a shaman learned how to use "Remove Pestilent Object" to free slaves, who escaped and founded their own hidden city. But now Enoch is in danger of discovery and those who were engineered and trained to be living weapons must fight those they were bred to serve...

Quote:
Originally Posted by evileeyore View Post

Thaumatology - Sorcery
Crusades
Mysteries
In the city of Jerusalem a small group of Kings investigators must keep watch for Assassins, Satanists, Relic smugglers, and conspirators, even as a shadowy figure leaves a trail of strangled harlots.

Camelot
IST
Space

Last edited by David Johnston2; 04-25-2016 at 04:48 PM.
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Old 04-25-2016, 05:07 PM   #10
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

You are a group of corporate security specialists involved with "asset realization" you have been tasked by the Dreland vector company to see they get a return on their investment for the settlement of Nova Camelot a retro colony modeled on a romantic age of chivalry. You go in with your high tech gear expecting little resistance. However due some strange precursor artifacts the operation is less one sided than first thought.

Magic
Middle ages
AtE 2
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