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#21 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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It makes using an over-strength bow easier*, but I'm not sure how much easier. When I was younger I could break over a 60 pound compound bow and hold it for several seconds, long enough to sight and take aim, but I couldn't do that with a 60 pound recurve. |
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#22 | ||
Join Date: Apr 2005
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The stories of "two opponents transfixed" aren't necessarily fanciful. There are stories of Crusaders getting "pinned" to their horses by Saracen/Ottoman horse bows as a result of hits to the rider's thigh. Additionally, plenty of modern bow-hunters have reported torso shots (ideally to the Vitals - double lung shot) which completely penetrated a deer's body with sufficient force to drive the arrow well into the ground beyond the target! Given that a typical whitetail deer is effectively SM 0 and has 9-10 HP (assuming ~100-150 lb. live weight) that's pretty close to human size. In GURPS terms, treat it as a critical hit which inflicts double or triple damage with basic damage which inflicts (target HP) + n HP of damage vs. an unarmored target. That means overpenetration which inflicts at least 1 HP of damage to the next target downrange. A composite bow of ST 14, which inflicts maximum damage, does 6 + 3 HP of basic damage. Roll a CH and say you double damage. That leaves 8 HP of basic damage to overpenetrate. Plenty of energy to do serious damage to another victim! Quote:
Part of drawing a bow is being able to draw it consistently and with a good release every time. Even if you can physically draw a heavier bow, you're going to have problems practicing with it for long and accuracy won't be as good due to muscle fatigue in your arms and fingers and inability to fully control the draw and the release. In GURPS terms, that's a skill penalty for using too-heavy a weapon and/or FP losses due to use of Extra Effort. Additionally, if you're struggling to draw a bow you cannot take time to aim. You must draw and then quickly release. Peering down your arrow with your bow drawn while you take your Wait or Aim maneuvers requires a bow you can easily control and/or ST-based Bow skill rolls. |
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#23 |
Join Date: Feb 2005
Location: Berkeley, CA
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You could design a compound bow with a draw force curve that didn't dip at the end, but it's hard to come up with a reason you'd want to.
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#24 | |
Join Date: Jul 2008
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Also, the direct result is that giving a character an overstrength bow that they are too weak to properly draw increases the damage they do should they manage to hit anything with it.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#25 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Some designs have 80-90% letoff - You can hold a 70# bow with 7-14# of force at full draw. Check out the force-draw curves of modern compound bows. They're nutso.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#26 | |
Join Date: Aug 2004
Location: Wellington, NZ
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#27 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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I'll accept that. My bow is over 40 years old, so it might either be "older design" or just worn out.
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#28 | |
Join Date: Jul 2008
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#29 |
Join Date: Aug 2004
Location: Wellington, NZ
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So it does, quite clearly and distinctly. I guess you get to choose whether you like the idea and go with LT, or don't and stick with Characters.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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