09-30-2010, 02:55 AM | #11 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Being Disturbing the Right Way
Additionally,
Celestially blind characters ALWAYS have to roll Perception. They never have an automatic sense of Disturbance. For short ranges (< 5 for example) you might rule there is no automatic detection, but that the player gets Perception + Disturbance to detect. Not sure if that breaks the system. Using my method, Jennifer's 84 Disturbance would have an automatic detection range of a 5+ mile radius. I wonder if anyone heard... Last edited by JCD; 09-30-2010 at 02:59 AM. |
09-30-2010, 10:27 AM | #12 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: Being Disturbing the Right Way
In the 'Deconstructing' Thread, Jason asked a question about how the darned normal rules are calculated. So in the interests of clarity, I wanted to set this out so we have a baseline to work with.
Bob is an ordinary Celestial of 3 Celestial Forces and 6 Perception. Nicole from Bright Dream does a 22 point Disturbance in recruiting the Narrator. Our basic calculation is Perception modifier (i.e. Disturbance size) TIMES Celestial Forces. Assume Celestial Forces of 3 on average. 22 Disturbance x 3 = 66 yards. That is the 'increment'. Every 66 yards from ground zero, you get a Perception of -1. But we are starting at +22. 22 x 66 = 1452 Yards. This means that Bob, 1452 yards away from ground zero, simply needs to roll his Perception to hear it. 'Automatic' detection range is at 6 increments less then this (1452 - {66 x6} = 1056.) Anyone with a perception of 6 or greater and without Celestial Blindness can hear the Disturbance at 1056 yards without a roll because the roll is at a +6 modifier. To continue the example: For Bob, our average Celestial, to no longer have any chance to hear this disturbance, we need to add 396 yards (66 times 6) to 1452. So at 1848 yards, Nicole is safe from Bob hearing her. This is more then a mile and doesn't include Interventions. |
09-30-2010, 05:37 PM | #13 |
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Join Date: Oct 2007
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Re: Being Disturbing the Right Way
What do you mean, "you Yankees"? (gets out Air Farce Frequent Flyer card)
That could work... Edit: Or we could leave the unit up to the GM - "yards" if the Celestial is in Manhattan, "feet" if he's in downtown Tokyo, "miles" if he's in the middle of Saskatchewan...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
09-30-2010, 06:18 PM | #14 | |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
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Re: Being Disturbing the Right Way
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10-02-2010, 04:36 AM | #15 | |
Join Date: Apr 2010
Location: South of the Town across from the City by the Bay
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Re: Being Disturbing the Right Way
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But a sliding scale in relation to population density is very, very interesting. Mechanics would have to be more flexible and be more of a DM judgment call, but the game is used to this. Dunno how I'd run it yet, but keep this alternate idea going. I just use 10 yards as base distance, myself. It roughly works out to 10 meters as well. It works pretty well and the sizable "listening range" actually encourages *some* subtlety and planning from players. Disturbance is a great feature of the game; I'd hate to see it ignored by players running to out-of-earshot distance. |
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