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Old 10-20-2018, 02:04 AM   #21
hcobb
 
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Join Date: Aug 2004
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Default Re: Testing the random character generator

Squad structure started. Lots of issues to work through.

http://www.hcobb.com/tft/squad.php
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Old 10-20-2018, 01:18 PM   #22
Skarg
 
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Default Re: Testing the random character generator

Seems to me the tables work well to generate peculiar combinations to spark the imagination, but that for generating groups of NPCs, their random skills and languages give you groups of NPCs with really interesting/unusual combinations of talents and ability. It's like a group of peculiar PC heroes. A carpenter with Silent Movement who knows Elvish? It's fun trying to figure out what that guy's story might be. As a GM, I'd probably cross out more than half of the suggested talents and languages if these are just supposed to be town folk or brigands rather that interesting personalities.
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Old 10-20-2018, 01:29 PM   #23
hcobb
 
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Default Re: Testing the random character generator

Quote:
Originally Posted by Skarg View Post
As a GM, I'd probably cross out more than half of the suggested talents and languages if these are just supposed to be town folk or brigands rather that interesting personalities.
Yes, talent categories need a massive amount of work rather than just rolling talents completely at random from the entire list. Also the non-combat character types need a bit more focus like say Brewer+Ferment.
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Old 10-26-2018, 08:24 PM   #24
bill_seney
 
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Default Re: Testing the random character generator

Kudos for the work. An interesting and useful tool.
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Old 10-27-2018, 06:09 AM   #25
oldwolf
 
Join Date: Oct 2018
Default Re: Testing the random character generator

This is a great piece of work. Most apprecieted, thanks for making this.
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Old 10-30-2018, 08:43 AM   #26
hcobb
 
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Default Re: Testing the random character generator

Would additive settings be helpful or a nuisance?

Too much work to select City + Cave + Swamp + Ruins to populate your subterranean civilization that was abandoned after it was partially flooded?
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