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Old 06-07-2018, 02:18 PM   #1
martinl
 
Join Date: Jan 2006
Default Tying Spell Energy Discounts to Points Spent in Skill

Right now we discount spell costs by 1 FP at skill 15, 2 at skill 20, etc. What would happen if we stole a trick from weapon master and required skill at IQ+Magery-1 (AND skill 15) for the first FP discount, skill at IQ+Magery (and skill 20) for the second, and so on?

I think this would make the oodles of spells at 1 pt types spend a little more on their favorite spells, and nerf the high end mages with IQ+Magery-2 >19 a little, both of which I think are laudable. The nerf on IQ+Magery-2=15 GURPS standard mage is no so terrible I think.

Wot thinkest all y'all?
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archmages, energy, nerfs, skill, spells


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