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#191 | |
Join Date: Mar 2006
Location: Iceland*
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Clay pots filled with shrapnel and smokepowder are in use, but the pot and fragmenting material generally cost $10+ (rather than the $1 or so of a simple clay vessel and scrap), given that the smokepowder cost is usually $350+. Pretty much the same reason you don't generally serve sixty-year-old Armagnac in plastic glasses, even if that is much cheaper than crystalware.
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#192 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Cannon already have a motive. A few cannon, or indeed a few petards and some stout lads to plant them, can keep unruly robber barons from making trouble at sufficient economic cost. One or two breeches in a castle will end the siege quickly and that is more then enough reason for expending hundreds of pounds of firepowder. Musketry also expends hundreds of pounds with less increased effect per pound.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 09-16-2016 at 09:42 PM. |
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#193 | |||
Join Date: Mar 2006
Location: Iceland*
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The advantage that muskets have over archery is that muskets threathen true heavy infantry in a way that bows or crossbows do not really do. Certainly, archers are accurate at longer ranges, but within point blank range, only a superheroic archer with a magical bow and arrow can hope to discourage ultra-heavy infantry with 9+ DR over the important areas. Quote:
As for the relative value of musketry and archery, if the PCs could hire 3,000-5,000 archers who could shoot a 100-lb warbow with proficiency, they wouldn't need nearly as many musketeers. But no amount of money can buy them that many who have been bowmen from youth. They cannot even get a thousand, though they are working hard to recruit more than the 250 or so they have now. They can hire the sons and younger brothers of mercenary crossbowmen, pikemen and sword-and-buckler men, though, in large numbers. They have access to some six cities and the surrounding countrysides, that have a mercenary tradition of many generations. And teaching a man who can already use a crossbow to shoot a musket accurately is a fairly easy task. Even men who have never used crossbows, but are enterprising, fit and familiar enough with shipboard life to be recruited into their Marines quickly learn to use their firearms.* *Their recruits almost always already have skill with sword, buckler, pike and half-pike and the kind of military skills that a father and uncles impart to a kid who is expected to join a professional military force at sixteen. Quote:
There are some sources where smokepowder is less expensive than this. Those with good connections to those manufacturing it more cheaply might indeed very well explore the use of smokepowder mines in siege warfare. Certainly the PCs might and a faction or two of their enemies.
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#194 | |
Join Date: Aug 2005
Location: Portland, Oregon
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And rifles while they were thought of fairly early(and relegated to a marginal role), are a further refinement of a technology already in existence, a refinement that could only come from the experience given by firing large amounts of powder from small arms. Muskets like the Brown Bess would not be available in the 1400's. They could only come, again from experience firing small arms. By making powder unusually expensive you have set yourself a technology barrier. Even positing that inaccuracy is exaggerated their superior effectiveness over bows is not so great as to use them for that. You might as well be shooting silver bullets. The only thing where their advantage is unquestionably greater is in penetration which will be useful in selected areas like naval war(preventing using bulwarks as cover). In siegework by contrast, any breech made in a fortress is a sharp point. The powder expended to created it is worth far more then the waste caused by dissipating it all along the line. The same would apply by the way if field artillery is massed in a critical position on an open battlefield.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 09-17-2016 at 05:33 PM. |
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#195 | ||||
Join Date: Mar 2006
Location: Iceland*
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International trade is at an 18th-19th century level. Sailing technology is at a 17th century level, mostly, but with some advanced shipwrights experimenting with 19th century vessels like clippers. And so on. What the world doesn't have is industrialisation. Incredibly advanced hand-crafted prototypes in many fields of technology, but no reliable means of mass producing these. With planar travel and spelljamming ships, people from the world have visited worlds where normal black powder works and Age of Sail firearms are common. While rare, rifles, wheellock pistols and muskets have been brought back to the campaign setting world before. Quote:
The point is, in this fantasy setting, champions with supernatural powers wearing magical panoplies are powerful enough so that non-magical arrows just bounce off them. But any army that can't counter enemy champions has a huge morale problem, as supernatural heroes hack their way through defenseless normal soldiers. War isn't just a matter of normal humans vs. normal humans. There are superheroes on both sides and the normal humans have to find some way to deal with those superheroes. Quote:
Non-magical arrows aren't going to penetrate the DR of any champions. Powerful guns might, at a cost similar to magical arrows. And you can enchant bullets for an even further boost in performance. Quote:
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#196 |
Join Date: Mar 2006
Location: Iceland*
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The existing Low-Tech and High-Tech pistols at TL4-5 are mostly very low powered.
Does anyone know of a technological reason why black powder pistols with 12" and shorter barrels were limited to 1d+ to 2d-1 Dmg? Is this a function of the barrels being too short for a powder charge with any power to burn in them?* Or is it just a matter of must of these pistols being meant for use against unarmoured foes at short range, making it unpopular to load them with heavy powder charges, which would increase MinSt and Rcl in game terms and make them painful and terrifying to shoot, in real-world terms? Could you load a typical real-world boarding pistol to get more than 1d+1 or 1d+2 Dmg without risking a burst barrel, if you were prepared to face a stupendous recoil and muzzle blast? Would carbine or fusil charges burst a real-world boarding pistol or simply not add any meaningful Dmg, as the barrel would be too short for the extra powder to burn? *Which means that high-quality REF 0.8 smokepowder weapons could surpass this damage, but the lower quality REF 0.5 smokepowder might not, unless it exists in faster burning varieties than typical black powder pistol chamberings.
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#197 | |
Join Date: May 2013
Location: Ellicott City, MD
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#198 | |
Join Date: Mar 2006
Location: Iceland*
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What about British and French 19th century naval pistols from High-Tech? They are very robust and can be used as maces without harming them much. Could they withstand a higher power round as is, maybe x1.2 or even x1.3 to Dmg, Range and MinST (with possibly higher Rcl as well)?
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#199 | |
Join Date: May 2013
Location: Ellicott City, MD
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#200 | |
Join Date: Jul 2007
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IRL, the big advantage of gunpowder was "cheap way to deliver potentially lethal wounds" and "makes walls go away". Those are fairly cost prohibitive. So we're left with the other advantages it can offer. Lethality at range without respect to ST. Explosion and dispersal of damage. The ability to crack just about any nut with enough expense (aka Plan B). Lethality at Range Without Respect to ST: People not strong enough to use a bow in combat can use the musket. Is that better than the crossbow? Probably depends on your people and your enemy. However, giving your high value people a first shot or last shot via a pistol is a decent idea. Explosion and Dispersal: Mines/grenades. A few small cans rolled into enemy formations (assuming close formations) loaded with shot can cripple enemies. Buried mines are probably cost prohibitive, but could be effective in set ambushes. The can devices could also be air dropped. This is a disruption and casualty weapon. Could be very effective in healer power attrition. Explosives are useful in creating ambushes. Bringing down the right building or wall can cut off escape, or provide one. Traps were noted above, but think about the ability to change the terrain. Demo is...well, no one in the campaign has a lot of training in it...so no guts no glory. I think your battlefield is urban, and suspect this is where the best use of the powder in terms of battlefield surprise and shaping can be. Plan B: Low level ranger Sandy and the family's dolphin companion could limpet quite a few ships. An underwater limpet is an expensive smokepowder weapon, but quite reasonable if you have a proper delivery mechanism. Ulgor the Unstoppable, Giant Tyrant and Champion of the Bloody Fist Vanguard of the...BOOOOOM!!!! Sometimes you just don't have the time to deal with someone in a civilized manner. It's the sort of thing that can make a GM smile and cry at the same time, but anyone who's location you know with enough time, can be blown completely to smithereens. A note on snipers: Snipers would be great...if you have accurate smokepowder weapons. Given the cost of the powder, use the AP adamant bullets. If you don't, it's a bit of a toss up. There are amazing counter sniper abilities in FRish settings. Of course, there's also a bizarre tech scale. Rifling may well be in use for another technology already, just waiting as an obvious adaptation. |
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Tags |
cabaret chicks on ice, forgotten realms, low-tech, mass combat |
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