05-18-2018, 05:27 AM | #11 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Equal race point totals
I don't have the numbers handy, but in the fantasy setting I've been cooking up, the elves are by far the highest point total of the playable races. That suits me just fine, as elf adventurers are nearly universally young and inexperienced. Elves tend to get more sedentary and contemplative as they age. These are also a semi-fallen elf race. The true high elves have all long since given up adventuring... or breeding.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
05-18-2018, 05:32 AM | #12 |
Join Date: Feb 2012
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Re: Equal race point totals
An expensive race means:
- you have special powers, possibily high characteristics, barred to cheaper races (plus) - you have much less free points for mundane stuff (minus) So it is already balanced. I can’t get the point of using GURPS rules to imitate the flaws of Dungeons & Dragons. |
05-18-2018, 06:38 AM | #13 |
Join Date: Feb 2016
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Re: Equal race point totals
I agree. Not every species of animal is equal, so why should a Pixie be equal to a Giant? The balancing factor is the points of the character, not the point value of their species, though I almost never allow negative value species (it is a negative characteristic after all, and I limit those for PCs to 50% of point value, so it becomes the only weakness for a PC).
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05-18-2018, 10:07 AM | #14 | |
Join Date: Feb 2005
Location: Psionic Ward
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Re: Equal race point totals
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Personally, I've never participated in a GURPS game with different races, but I would pick a few point levels like -25, 0, +25, and +50 (presuming around a +150/-50 point budget) and aim to make each race close to one of those values. If it works out that most races are around the same number, I might make a few "required lenses" that bring the few less expensive races up to th to the same cost, but I wouldn't start with goal of making them the same cost. If one race cost significantly more, such as a SM+6 Titan, I'd probably make a "young teen" version of the race for players to start as. For the SM+6 Titan, maybe they start as SM+4 and would have much less ST (but would still be immensely strong). Additionally, they would have some disads representing different kinds of impulse control problems that many youngsters have (perhaps with a few options for players to select from) |
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05-18-2018, 10:31 AM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Equal race point totals
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My current campaign has two ghouls, based on -30 points; a nixie, based on -3 points; a selkie woman, based on 15 points; and a trollwife, based on 60 points. Things balance out. For example, one of the ghouls, Gansukh, has DX 14 and Trained by a Master, and has ten skills at 14 or above; in contrast, the trollwife, Sangmu, has IQ 13, Magery 0, and three skills at 14 or above—Scrounging, Survival (Mountains), and Survival (Woodlands). Things balance out.
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Bill Stoddard I don't think we're in Oz any more. |
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05-18-2018, 12:39 PM | #16 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Equal race point totals
I tend to agree, mostly because it's too many points in one narrow area. I considered doing something similar for a Star Trek game I was working up, but my plan was to give humans a boost to their primary attributes; at 40 points I would have given them IQ 11 DX 11, which at least has the merit of being generally useful and something that most players would purchase anyways in a mid- to high-point game. At 50 points I'd probably package in HT 11, ST 11, and -0.5 to Basic Speed.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 05-18-2018 at 12:42 PM. |
05-18-2018, 05:03 PM | #17 |
Join Date: Feb 2016
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Re: Equal race point totals
Since baseline humans are the default race, they should probably have a point value of 0. Now, if you want another race to be the default race, just give them a value of 0 and base other races on their abilities. For example, if variant humans are the default race and they all have ST 12, DX 12, IQ 12, HT 12, and 30 points of advantages, then baseline humans would be a race worth -150 points.
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05-18-2018, 05:13 PM | #18 |
Join Date: Jun 2006
Location: On the road again...
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Re: Equal race point totals
I guess it would depend on the point value of the game, too.
In a 150 point game, a 100 point Ogre template would mean that "Ogre" would be the main concept of the character. Meanwhile in a 1500 point game, the same 100 point Ogre template is practically flavor, and you may even have an Ogre Mage at the same raw power as a a Human Mage or Pixie Mage-Knight.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-18-2018, 06:09 PM | #19 | ||||
Join Date: Jun 2010
Location: Dreamland
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Re: Equal race point totals
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05-18-2018, 06:53 PM | #20 |
Join Date: Feb 2016
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Re: Equal race point totals
The average person of one race may be much more capable that the average person of another race. An average Yrth Troll is probably going to be a 200 point character (rounded to the nearest 25 point interval) while the average Yrth Orc is probably going to be a 0 point character (rounded to the nearest 25 point interval).
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