10-09-2017, 07:15 AM | #71 | |
Join Date: Sep 2004
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Re: Updating GURPS IST
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Although the addition of Superbeings, Reliable Fusion power and other revolutionary technologies, both from Earth inventors and alien acquisitions, would change a lot. |
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10-09-2017, 07:37 AM | #72 |
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Re: Updating GURPS IST
That they would, yes. The fusion plants will help reduce (but not eliminate) greenhouse-gas emissions, which will help reduce (but not eliminate) the climate change... but the fusion plants will also reduce the need for fossil fuels, which will economically impact any oil-producing nation.
But as far as the setting goes, we have what we have...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
10-09-2017, 11:58 AM | #73 |
Join Date: Oct 2004
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Re: Updating GURPS IST
And the rechargeable powercells. With them electric cars can compete, and you can even build electric propellor planes. I designed an electric super jumbo with VE2.
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10-09-2017, 02:20 PM | #74 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Updating GURPS IST
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-09-2017, 04:03 PM | #75 | ||
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Re: Updating GURPS IST
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Quote:
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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10-09-2017, 04:51 PM | #76 |
Join Date: Sep 2004
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Re: Updating GURPS IST
Been going through my books again, and a random thought occured to me, for crossing over IST with Cyberworld: the timeline of IST ends with 1990. The timeline of Cyberworld begins with 1990.
Shouldn't take too much work to splice the two timelines end-to-end, modifying the world of Cyberworld to add in references to Supers, for a Marvel 2099 feel. Tolliver's Disease could be super-healing resistant, or affect supers even more dramatically, causing radical, dehumanizing mutations in active supers. Thus, the I.S.T.s were nearly powerless in stopping the plague, and public opinion might turn against "monsterized" supers, with "True Humans Against Metahumans and Freaks" gaining more popularity. The collapse of NATO also leads to the decline of the International Super-Teams as an institution. While the use of Military Super-Teams is still banned by the 1982 Treaty, the rise of P.M.C Super-teams subverts this ban rather nicely, with most First World nations signing extensive service contracts to them rather then create their own super-soldiers. Tech Level would be more advanced then regular Cyberworld, a mature 9 veering on early 10, with a lot of super-tech. The NERCCs would have an entire division dedicated towards hunting down "Rogue Supers", with their own "Tame" supers and maybe even Sentinel-style robots. Edit: Should I make this into a separate thread? Last edited by LoneWolf23k; 10-09-2017 at 04:52 PM. Reason: a question |
10-09-2017, 07:30 PM | #77 |
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Re: Updating GURPS IST
No, there's room for this here. If this isn't canon, then this is the third "alternate timeline" in this thread so far.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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