02-05-2019, 12:32 PM | #1 |
Join Date: Mar 2013
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Foraging
How many rolls from "Foraging" is allowed per travel? 1 roll per travel for each adventurer? 1 roll per SKILL per travel for each adventurer? Just one roll for group?
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02-05-2019, 01:53 PM | #2 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Foraging
According to Exploits, p. 18, each PC with Fishing, Naturalist, or Survival (no defaults) can roll "once per trip" (emphasis mine). So if you have three PCs with appropriate skills, each of them can roll once (i.e., three rolls total). Success or failure on each roll will reduce the total amount of rations required by that character. My groups often pool their resources, so the foragers reduce the party's total travel expenses.
I consider "trip" to mean each significant leg of a longer journey. When I ran "Mirror of the Fire Demon," for example, they rolled once on the way to the oracle, once more on the way to the fortress, and a final time on the way back to civilization. Each leg also involved rolls for Navigation and Weather Sense (Exploits, p. 17) to see how long it took. |
02-06-2019, 02:50 AM | #3 | |
Join Date: Mar 2013
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Re: Foraging
Quote:
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02-06-2019, 06:47 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Foraging
Emphasizing the important words: Each delver can roll once per trip (in plain English, that means one roll in total; if we meant "once per skill per trip," we'd have written that). Each delver may choose one of Fishing, Naturalist, or Survival for this roll. It's up to the GM to define "trip," which will vary from adventure to adventure and from land to land (and from GM to GM, of course).
So why learn more than one of these skills? For the things they cover besides general foraging: Fishing: "On voyages by boat or ship, Fishing is the only skill allowed for [foraging] – no Naturalist or Survival!" and "[make] a DX-based roll anytime it's necessary to cast a hooked or weighted line to fetch or pull something."Each skill has uses that go beyond foraging. These include delving uses, like fishing for treasure, identifying monsters and their valuable body parts, and collecting said body parts.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-06-2019, 10:28 AM | #5 |
Join Date: Jun 2006
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Re: Foraging
And too you might want more than one because sometimes one of them will work better or worse than usual for some reason.
The limit to Fishing only for a sea voyage is one of those (though some specialties of Survival not in DF might work too), but not necessarily the only one. If you are travelling across the Great Salt Basin - formerly the Middle Sea until the Empire so angered the Ocean God he cursed them by withdrawing it - then there isn't much chance Fishing is going to help.
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02-06-2019, 11:49 AM | #6 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Foraging
"We're having baccala again?"
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02-12-2019, 11:15 AM | #7 |
Join Date: Sep 2004
Location: Canada
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Re: Foraging
My catfolk barbarian was all set to get the treasure out of the horrible room full of water via Fishing when one of my maniac allies decided to wade in and pick it up. *shudder*
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02-12-2019, 11:59 AM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Foraging
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02-13-2019, 08:44 AM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Foraging
Cat-folk seem like the right people to know Fishing, for reasons of both stereotypical dietary preferences and dislike of water (not to mention the idea of fetching stuff by remote control seems to suit the racial laziness).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-14-2019, 12:39 PM | #10 |
Join Date: Sep 2004
Location: Canada
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Re: Foraging
... I might have to bait some monster out of the room they're in by tying a toy or dead rat or something to my Fishing line and tossing it in. Then, if you reel it in slowly, in little scurrying fits and bursts, they should watch until the exact moment they can't see it, and then run STRAIGHT out the door and into our ambush.
Right? Right.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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