Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-13-2011, 09:32 AM   #1
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Cannot Learn questions

Two questions about the Cannot Learn disadvantage:

What should the limitation value be if the character just can't learn through study? Assume the rules for learning through study are fastidiously used, where 200 hours of learning earns you 1 CP towards what you were studying / training? But they can spend CP earned from adventuring and CP rewards. Basically what would it be worth for someone simply not to be able to earn CP from time spent studying when everyone else can?

If I wanted to enhance Cannot Learn such that it also applied to physical advantages and ST and HT (so the player couldn't ever spend any earned character points on any trait whatsoever), what should that be worth?
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 12-13-2011, 09:41 AM   #2
lexington
 
Join Date: Jan 2010
Default Re: Cannot Learn questions

Quote:
Originally Posted by JCurwen3 View Post
Two questions about the Cannot Learn disadvantage:

What should the limitation value be if the character just can't learn through study? Assume the rules for learning through study are fastidiously used, where 200 hours of learning earns you 1 CP towards what you were studying / training? But they can spend CP earned from adventuring and CP rewards. Basically what would it be worth for someone simply not to be able to earn CP from time spent studying when everyone else can?

If I wanted to enhance Cannot Learn such that it also applied to physical advantages and ST and HT (so the player couldn't ever spend any earned character points on any trait whatsoever), what should that be worth?
Trying to recreated Butterball?

Mechanically I think it would be round [-50] for Cannot Improve but in game terms its pretty crippling.
lexington is offline   Reply With Quote
Old 12-13-2011, 11:09 AM   #3
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Cannot Learn questions

Quote:
Originally Posted by lexington View Post
Trying to recreated Butterball?

Mechanically I think it would be round [-50] for Cannot Improve but in game terms its pretty crippling.
Thanks. What would you peg the disadvantageousness of not being able to learn through time spent studying? Cannot Learn (Can learn only from experience, not from using time spent studying or training rules, -??%) [?]?
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 12-13-2011, 11:33 AM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: Cannot Learn questions

Quote:
Originally Posted by JCurwen3 View Post
Thanks. What would you peg the disadvantageousness of not being able to learn through time spent studying? Cannot Learn (Can learn only from experience, not from using time spent studying or training rules, -??%) [?]?
How much time are you going to give your characters to study?
David Johnston2 is offline   Reply With Quote
Old 12-13-2011, 12:31 PM   #5
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Cannot Learn questions

Quote:
Originally Posted by David Johnston2 View Post
How much time are you going to give your characters to study?
It varies, but I'd often allow much if not all of their time for study and training. Many of the characters are wealthy enough not to need to work, and hell, if a player decided he'd have his character take a break from adventuring for a while for one reason or another, he can study / train full time (assuming no injuries to stop him), considering that what the character would get from actual adventuring (loot, opportunities to network, real-life experience) will always be much much better. So assume the potential for maximum use of the improvement through study rules.

How much would the limitation on Cannot Learn be then?
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 12-13-2011, 12:54 PM   #6
lexington
 
Join Date: Jan 2010
Default Re: Cannot Learn questions

It's weird, Fixed Stat is a feature and so it not being able to learn a given skill. So why is Cannot Learn a -30 disad?

Last edited by lexington; 12-13-2011 at 12:58 PM.
lexington is offline   Reply With Quote
Old 12-13-2011, 01:08 PM   #7
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Cannot Learn questions

Fixed (Stat) is a feature because it doesn't significantly limit the character in any way. I'm not sure Cannot Learn deserves to be -30, but it's much more limiting than Fixed (Stat).

Example: Fixed IQ 10, but without Cannot Learn. This is a person with a normal intelligence. He can't spend CP to increase his IQ, but he can spend it to learn new (IQ-based) skills, raise current (IQ-based) skills higher, or raise Will and Per higher than 10. Most animals are said to have a Fixed IQ of 6 or less, yet they are still able to learn (some better than others).

Now take Cannot Learn. This person cannot spend CP to increase his skills or learn new ones, be they based on IQ, DX, HT, Will, or Per. Even if this person had an IQ 15, he would be unable to learn anything new, nor can he improve existing skills. Such a character is much more limited on what he can spend his earned XP on - pretty much, only physical upgrades (ST, DX, HT, HP, FP, and Move being the main items). He can't even learn new DX-based skills like Throwing or Stealth! (Not sure if Cannot Learn means you can't increase IQ, to be honest.)

Take a look at your character sheet some time. How often when making a character do you plan to spend earned XP raising skills? Quite often, I would expect. Skill increases are cheaper than stat increases, after all.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 12-13-2011, 01:09 PM   #8
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Cannot Learn questions

Quote:
Originally Posted by lexington View Post
It's weird, Fixed Stat is a feature and so it not being able to learn a given skill. So why is Cannot Learn a -30 disad?
Fixed stat and a taboo skill doesn't really significantly impact your ability to spend points elsewhere. It's pretty easy to design a character around a concept that doesn't ever involve the taboo trait. The price is based on the assumption that a player will always try to minimize the disadvantage, and if you're verboten from taking, say, Broadsword in a TL3 game, it's really not hard to make an axe fighter, a spear fighter, or a total pacifist, and never miss that skill.

Same with attributes - there's a lot of 3e-trained players who max out an attribute at character creation and never raise it in play. Doesn't seem to bother them any.

However, it's VERY HARD to design around "No New/Improved Skills Ever".
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 12-13-2011, 04:48 PM   #9
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Cannot Learn questions

Quote:
Originally Posted by tbrock1031 View Post
(Not sure if Cannot Learn means you can't increase IQ, to be honest.)
It does, according to Cannot Learn you can improve neither IQ nor DX.

Fixed Stat and taboo traits make sense as [0] features, at least up to a point. But, theoretically, it'd be possible to build a meta-trait that was functionally equivalent to Cannot Learn (or worse) with enough of those but still be worth [0]. I think the point is that no one would ever do that, that sense would prevail. Heck, the Anti-Talent rules from the new Talents book would be a good option if there were enough taboo skills, at least.
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 12-14-2011, 11:51 AM   #10
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Cannot Learn questions

Quote:
Originally Posted by JCurwen3
Fixed Stat and taboo traits make sense as [0] features, at least up to a point. But, theoretically, it'd be possible to build a meta-trait that was functionally equivalent to Cannot Learn (or worse) with enough of those but still be worth [0]. I think the point is that no one would ever do that, that sense would prevail.
What I take away from that is that such traits might be disadvantageous, but that their value as Disadvantages falls below the level of granularity in GURPS. If you put enough of 'em together in a meta-trait, at some point you would have something with a negative integer value.
Not another shrubbery is offline   Reply With Quote
Reply

Tags
cannot learn, learning, study, time spent


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:57 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.