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Old 05-25-2015, 04:05 AM   #1
c0matose
 
Join Date: May 2014
Location: Brighton, UK
Default Help with my first spacecraft

Hey guys. My friend suggested that we played some Star Wars GURPS at some point and so I looked at GURPS spacecraft for a bit and made this ship:

SM+6
ARMOUR: Advanced Metallic Laminate: 7/5 200K
Cargo Hold (5 tons) Neg.
Control Room (complexity 5, Comms TL 6, Control Stations 2 200K
Engine Room 30K
Space Sails 1M
Major Battery – Beam Output 30Megajoules Laser 600k
1 million, 130 thousand

The backstory is that it's a converted trading ship from a system with a very large sun, so solar sails are the best option for transport. I would very much appreciate if anyone could point out if i've forgotten to put in anything vital.
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Old 05-25-2015, 04:30 AM   #2
weby
 
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Join Date: Oct 2008
Default Re: Help with my first spacecraft

Normally you would want a habitat for crew and the laser is a high energy system so you need power, maybe use solar panel array then to keep with the solar theme?

So you would have as modules:
3 armor
1 control
1 engine room
1 space sail
1 major battery
1 solar panel

Leaving a total of 12 modules for cargo and habitats. (and maybe some more space sails to get more acceleration)
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Old 05-25-2015, 04:36 AM   #3
scc
 
Join Date: Mar 2013
Default Re: Help with my first spacecraft

OK, I suggest you start looking at the sample ships again. Each ship consists of 3 hull sections each having 6 systems numbered 1-6 plus two addational core system split between the 3 hull sections, that's a total of 20 systems, you need this many and I'm not seeing that.

You only use one of the armor values, depending upon weather or not your ship is streamlined, so does it look sleek?

Solar Sails are a waste of time in this case, they shouldn't produce extra thrust because the sun is big, at least not at any range a habitable planet is from such a sun
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Old 05-25-2015, 04:31 PM   #4
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Help with my first spacecraft

Solar sails only give good thrust close to any star no matter how big.
I also prefer mag-sails getting thrust from charged ions emitted by the star. They automatically adjust their size to maintain thrust a bit further out. They require superconducting loops and initial charge up, but otherwise act like classic solar sails.

This is all from memory, so may be off. I hope by only a bit and not completely incoherent.
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Old 05-25-2015, 04:33 PM   #5
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Help with my first spacecraft

By mentioning Star Wars, I think you need to be clear about what super science technologies you want/allow. You can have only one or two and not need to go hog wild kitchen sink mess that many games fall into.
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