09-21-2013, 04:31 PM | #11 |
Join Date: Jun 2013
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Re: Anti-Mage Character
This Anti-mage?
Also, I haven't seen Damage Resistance (Absorption) suggested yet. I'm not sure what your limits are on Advantages like that. |
09-21-2013, 05:40 PM | #12 |
Join Date: Mar 2013
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Re: Anti-Mage Character
How about a high powered rifle with a good scope and the sniper options from Gun-Fu? Go for the head shots. Have good pistol skills as a back up, infinite ammo if the GM allows, off screen reload otherwise. Add in a ton of stealth, maybe some invisibility power including invisible to magical detection.
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09-21-2013, 06:39 PM | #13 |
Banned
Join Date: Apr 2008
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Re: Anti-Mage Character
More mundanely: supreme stealth, rope dart and lasso with targeted attacks mouth and neck, and poison (especially dusts and gasses). Also, distractions, like throw a wasp nest at him or a swarm of rats.
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09-21-2013, 08:16 PM | #14 |
Join Date: Dec 2006
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Re: Anti-Mage Character
Obscure (anti-magic, only works on mages, defencive, stealthy), might be an interesting option; your character is literally a scar on the innate way a mage sees the world and as such mages find it VERY difficult to do much of anything correctly in his presence.
The big pluses that would come from this is the penalty to the mages defences that they would encounter (most mages don't have great defences), and the reduction in their ability to aim at you. Couple this with max level manna damper and you should be a serious threat to any magic user while being largely immune to the effects of magic (you might want to have switchable on your manna damper if you need to be healed by magic). If you are worreied about enemies who have manna enchancer, take more manna damper. Nothing says you can't lower the local manna level by ten levels, which would mean that a mage would have to have 9 levels of manna enhancer just to be able to cast as if they were in a low manna zone. |
09-21-2013, 08:31 PM | #15 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Anti-Mage Character
See Invisible (Magical) with True Sight (Powers p73) makes you completely immune to magical illusions, camouflages, disguises, and other deceptions for 23 points. It's not the end-all and be-all of magical protection, but it does help against entire categories of spells that normally can't be resisted.
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09-21-2013, 08:56 PM | #16 | |
Join Date: Nov 2009
Location: Albuquerque
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Re: Anti-Mage Character
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09-22-2013, 08:33 AM | #17 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Anti-Mage Character
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You've given us a decent start, but GURPS is the Generic Universal Role-Playing System, and without knowing what is being used there are so many possible directions, multiple of which have been stated. Here are some examples: 1) Is there anything different from the GURPS default magic system? 2) What are you allowed and what are you not allowed? 3) Why won't Mana Dampener help against your main foe?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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09-22-2013, 08:44 AM | #18 |
Banned
Join Date: Mar 2006
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Re: Anti-Mage Character
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Last edited by namada; 09-21-2014 at 01:56 AM. |
09-22-2013, 08:50 AM | #19 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Anti-Mage Character
Specifically if the GM is allowing it, what about Meta Spells? Making and Breaking (besides already being useful) would also seem "anti-mage" if many mages rely on Items.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
09-22-2013, 11:09 AM | #20 | |
Join Date: Dec 2004
Location: Netherlands
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Re: Anti-Mage Character
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More advanced mages have an option to prepare against this, however. They can use a Delay to postpone a spell cast on themselves until a particular trigger (could be speaking some word, could even be being grappled), which won't require a concentrate when the spell is triggered. And Delay may not be common among mages in general, but likely will be among those of your power level since the prerequisites are near-trivial for them. Take care. |
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Tags |
character building, magic |
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