03-23-2012, 11:08 AM | #41 | ||
Join Date: Sep 2004
Location: Canada
|
Re: Crafting fantastic dungeon creatures in GURPS
Quote:
They're hard to categorize without making very game-world specific assumptions - and even then they tend to ahem tempt you to break whatever rules you've made for yourself for the sake of a good idea. Quote:
A really big hammer and a really big barbarian generally solves that one. If it's not a jelly construct, then crushing probably works :)
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
||
03-23-2012, 11:55 AM | #42 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: Crafting fantastic dungeon creatures in GURPS
In its own way, demon is as broad as mundane. Same with divine servitor or elder thing. All of the categories are very broad. Demons can be anything from weak evil beings from another dimension to extremely powerful lords of evil and everything in between. Nailing them down with a specific set of advantages and disadvantages is possible, but IMO that's better done by a GM with a precise worldview. DF doesn't have one, really. I figure what "Demon" means at its core is "You can try to throw Banish on this."
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
03-23-2012, 01:25 PM | #43 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: Crafting fantastic dungeon creatures in GURPS
Quote:
I suppose you need man/beast categories for all of these, at a minimum. |
|
07-24-2012, 01:21 PM | #44 | |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Crafting fantastic dungeon creatures in GURPS
Hi,
I've been playing around with Rasputin's adaptation of the Creature Crafter (which I enjoy quite a bit, by the way). One question I had, based on these tables: Quote:
For instance, currently, a Gigantic creature would have a ST of 120 + Potency Roll Result (range from 6-18), giving a resulting ST of 126-138. The next step below, Very Large, ends up with a final ST of 56-68. We have a huge gap between ST68 and ST126. Would it make sense to set up different Potency Roll ST results for each size range to help fill that out? Thank you, Jerander. |
|
07-24-2012, 01:36 PM | #45 | |
Join Date: Sep 2004
Location: Canada
|
Re: Crafting fantastic dungeon creatures in GURPS
Quote:
EDIT: In retrospect, I treated the potency as percentage rolls; according to above notes anyways. Anyways, you get the idea.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 07-24-2012 at 01:53 PM. |
|
07-24-2012, 01:40 PM | #46 |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Crafting fantastic dungeon creatures in GURPS
|
07-24-2012, 01:54 PM | #47 | |
Join Date: Sep 2004
Location: Canada
|
Re: Crafting fantastic dungeon creatures in GURPS
Quote:
Remember that quirk level Obsessive Compulsive and temporary Single Minded? Yeah, when I'm not monomaniacal, I'm Absent Minded with a quirk level Short Attention Span :D
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
07-24-2012, 02:00 PM | #48 | |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Crafting fantastic dungeon creatures in GURPS
Quote:
If you find it, please share. Otherwise I'll start messing around with it myself, starting with the -75%, -50%, -10%, +0%, +10%, +50%, and +100% values listed... |
|
Tags |
creature crafter, dungeon fantasy, fantasy, gurps, monster, monster creation |
|
|