01-19-2020, 02:25 PM | #1 |
Join Date: Dec 2017
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adjDX
Originally, I have always played like adjusted dexterity was just for armor when it comes to defining initiative for who attacks first. Now, reading more I see that there is a lot with the adjusted DX going for everything from if your target has blur or if you're attacking from the side or rear. It seems weird to me, because none of these things have anything to do with the attacking character's speed.
Thinking about it, would it be correct to say that this is because adjusted DX has more to do with finding an opening to attack, rather than the character speed? with this mean that you have to declare your targets if you're facing more than one enemy that would give you a different adjusted dexterity? |
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