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Old 06-25-2020, 09:17 AM   #1
qchap
 
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Join Date: Jan 2019
Default Changing CP total in play

I wonder if there if any limitations and/or enhancements, which make players gain or lose some CP (may be in form of advantages)?

E.g. I want to create a disadvantage like Bad Temper, but whenever I kill someone during my rage, I gain some disadvantage (or lose some advantage). Or, I have an Oath, and if I break it, I loose some advantage (It could be a contract with devil or something).

On the other hand, I might want to have an advantage, which, in some rare circumstances let me gain an advantage. E.g. if I kill someone during full moon on a south side of a mountain, I gain victim's HT, if it's greater.
Of course, if a player could create such advantages, it would be very unbalancing. But if it's GM-only right, it could be interesting.

Is there any way to create such point-changing traits?
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