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Old 02-22-2014, 10:46 AM   #1
PTTG
 
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Join Date: Feb 2011
Default Path/Book Magic: Spells into Rituals

In the interest of expanding Path and Books thematic and entertaining spells, I'm reading through the spellbook and creating rituals that provide more variety. I don't intend to provide all of these in the same game and certainly not on the same path, but many of them are potentially useful for game design.

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Air Charm
Suggested paths: Elements -2, Protection -2, Seafairing or other -4

The mage effectively enchants a piece of loose cloth, ideally gauze, silk, or some other light material. After the ritual is complete, the cloth is notably lighter. If this cloth is used to cover one's nose and mouth, it acts as a Purify or Create Air spell, allowing one to breath as if you had a snorkel. Note that it does not protect against vacuum, crushing pressure, or acidic environments.

The cloth does not need to fully "seal" against one's face; so long as it's present as a sort of veil, it works.

If you are simply purifying air of dust, allergens and so on, then you may use the cloth for an entire day's work. If you are filtering any kind of toxin, then it will only work for fifteen minutes. If you are using it in an airless environment, then it becomes powerless in 50+3d seconds (GM rolls secretly).

Finally, the if the cloth has not yet been used, you may bunch it up and throw it at a target, in which case it works like a targeted create air spell, creating a small blast of air.

You may perform this ritual at -1 by using paper or extremely coarse cloth, and at -3 if casting it on your own hand. Regardless of its actual quality, there is no penalty when you're using the best-quality "cloth" your culture has available (I.E., papyrus mats work OK if that's all you've got.)

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Soul Training
Suggested paths: Farming -5, Nature -4, Animal -3...

This ritual must be performed in the presence of the target animal as well as the client. Once completed, a bond is formed between the client and the animal such that, when the client speaks a specific word (or performs a gesture) in the presence of the animal, that animal will act as though it has been trained for life to follow a preset command, regardless of that animal's intelligence. For instance, a snake may be trained to respond to the word "Hunpherci" by attacking whomever appears most threatening to the subject, or by circling the client and gripping the tip of its tail in his mouth.

The target animal will only respond in this way for the subject, and only for the duration of the spell. If the animal is a dog or other intelligent, pliable animal, this spell may speed permanent training.

The only limitation to the behavior the spell creates is the ability of the animal to percieve the context of the spell; you cannot train the animal to attack the wealthiest person in a room, or to find the key to whatever locked container you're holding.

More to come!

Last edited by PTTG; 02-22-2014 at 11:04 AM.
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magic, path and book, path/book, path/book magic, spells


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