Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-04-2013, 11:30 PM   #11
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: Cthulhu Mythos Book Magic

Quote:
Originally Posted by 7omnia7 View Post
Well I meant "consistent" with Medieval Magiks, which aren't coherent at all!
OK. In that case, Thaumatology and Horror (especially with its Derangement optional rules) could allow to design a great system.

Quote:
Originally Posted by 7omnia7 View Post
BTW, thank you vary much for the tables!!!
Don't mention it. It was a pleasure to post it. It take me quite a long time to build them and, finally, there are quite useful - especially during the games when I didn't convert a NPC in advance and suddenly need one of his/its skills.
Gollum is offline   Reply With Quote
Old 09-11-2013, 03:04 AM   #12
7omnia7
 
7omnia7's Avatar
 
Join Date: Oct 2012
Location: Italy
Default Re: Cthulhu Mythos Book Magic

Thinking about Book Magic, would it make a difference actually having an authentic Magical Grimoire (e. one of the specific XVI century Necronomicons) in the performance of the Book rituals?
In an effect shaping context would the lack of a "real" Book impose a penalty to the Ritual?
7omnia7 is offline   Reply With Quote
Old 09-11-2013, 02:00 PM   #13
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: Cthulhu Mythos Book Magic

Quote:
Originally Posted by 7omnia7 View Post
Thinking about Book Magic, would it make a difference actually having an authentic Magical Grimoire (e. one of the specific XVI century Necronomicons) in the performance of the Book rituals?
In an effect shaping context would the lack of a "real" Book impose a penalty to the Ritual?
I think it's up to you to decide...

In GURPS Cthulhupunk, authors justify the importance of true books (in comparison to internet copies) with the fact that modern copies often contain a lot of errors. So, an old grimoire would be better than a modern printing of the Necronomicon (or its ebook version) because the old book is much more close from the original.

This justification is, in my humble opinion, a very good one. It really motivates the characters to search for older books.
Gollum is offline   Reply With Quote
Old 09-11-2013, 02:31 PM   #14
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: Cthulhu Mythos Book Magic

Oh, I forgot to speak about rules consequences... Here again, rules provided by Cthulhupunk are very interesting.

Books are defined with several stats (format, language, etc.)Two of them are really useful:
  • the fright check modifier
  • and the bonus to Cthulhu Mythos skill.
the fright check modifier is given with two numbers (example: -5/-10 for the original Necronomicon). The first number is when reading the book without really learning it. The second one is when learning it slowly and surely.

The bonus to Cthulhu Mythos skill is the maximum improvement that the book can give. (example +10 for the original Necronomicon). This improvement is not free! The player must spend earned character point to get it (points earned during the adventures or through study, no matter). But once the character improved his skill by this number, the book won't anymore bring him anything.

Different versions of the book change these two stats. The different versions of the Necronomicon, for instance, range from -5/-10 to -2/-3 for fright check modifiers and from +10 to +3 to Cthulhu Mythos skill. One version (the modern version of the Necronomicon) doesn't even bring anything.
  • Cthulhu Mythos : +0
  • Fright Check: 0/0
Gollum is offline   Reply With Quote
Old 09-12-2013, 01:13 AM   #15
7omnia7
 
7omnia7's Avatar
 
Join Date: Oct 2012
Location: Italy
Default Re: Cthulhu Mythos Book Magic

Thanks Gollum!
7omnia7 is offline   Reply With Quote
Old 09-12-2013, 09:06 PM   #16
fschiff
 
Join Date: Dec 2008
Default Re: Cthulhu Mythos Book Magic

Magic in Taft-1? Reference?
fschiff is offline   Reply With Quote
Old 09-13-2013, 12:50 AM   #17
7omnia7
 
7omnia7's Avatar
 
Join Date: Oct 2012
Location: Italy
Default Re: Cthulhu Mythos Book Magic

Quote:
Originally Posted by fschiff View Post
Magic in Taft-1? Reference?
Yes I'm using those rules on Book Magic but I'm only using the Effect Shaping mechanics.
7omnia7 is offline   Reply With Quote
Old 09-13-2013, 01:07 AM   #18
fschiff
 
Join Date: Dec 2008
Default Re: Cthulhu Mythos Book Magic

I meant which book/article talks about Taft-1 in any depth?
fschiff is offline   Reply With Quote
Old 09-13-2013, 05:51 AM   #19
7omnia7
 
7omnia7's Avatar
 
Join Date: Oct 2012
Location: Italy
Default Re: Cthulhu Mythos Book Magic

Quote:
Originally Posted by fschiff View Post
I meant which book/article talks about Taft-1 in any depth?

"GURPS Infinite Worlds: Worlds of Horror".
Taft-1 is pretty interesting. It really looks like an alternate World of the Delta Green setting: "What if Stalin survived with all of the Karotechia's lore ?".
7omnia7 is offline   Reply With Quote
Old 09-22-2013, 05:14 PM   #20
marcusbaer99
 
Join Date: Feb 2013
Location: The great Northeast of North America
Default Re: Cthulhu Mythos Book Magic

Didn't GURPS Cthulhupunk cover some of this?
marcusbaer99 is offline   Reply With Quote
Reply

Tags
path/book magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:33 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.