09-04-2013, 11:30 PM | #11 | |
Join Date: Apr 2005
Location: France
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Re: Cthulhu Mythos Book Magic
Quote:
Don't mention it. It was a pleasure to post it. It take me quite a long time to build them and, finally, there are quite useful - especially during the games when I didn't convert a NPC in advance and suddenly need one of his/its skills. |
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09-11-2013, 03:04 AM | #12 |
Join Date: Oct 2012
Location: Italy
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Re: Cthulhu Mythos Book Magic
Thinking about Book Magic, would it make a difference actually having an authentic Magical Grimoire (e. one of the specific XVI century Necronomicons) in the performance of the Book rituals?
In an effect shaping context would the lack of a "real" Book impose a penalty to the Ritual? |
09-11-2013, 02:00 PM | #13 | |
Join Date: Apr 2005
Location: France
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Re: Cthulhu Mythos Book Magic
Quote:
In GURPS Cthulhupunk, authors justify the importance of true books (in comparison to internet copies) with the fact that modern copies often contain a lot of errors. So, an old grimoire would be better than a modern printing of the Necronomicon (or its ebook version) because the old book is much more close from the original. This justification is, in my humble opinion, a very good one. It really motivates the characters to search for older books. |
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09-11-2013, 02:31 PM | #14 |
Join Date: Apr 2005
Location: France
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Re: Cthulhu Mythos Book Magic
Oh, I forgot to speak about rules consequences... Here again, rules provided by Cthulhupunk are very interesting.
Books are defined with several stats (format, language, etc.)Two of them are really useful:
The bonus to Cthulhu Mythos skill is the maximum improvement that the book can give. (example +10 for the original Necronomicon). This improvement is not free! The player must spend earned character point to get it (points earned during the adventures or through study, no matter). But once the character improved his skill by this number, the book won't anymore bring him anything. Different versions of the book change these two stats. The different versions of the Necronomicon, for instance, range from -5/-10 to -2/-3 for fright check modifiers and from +10 to +3 to Cthulhu Mythos skill. One version (the modern version of the Necronomicon) doesn't even bring anything.
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09-12-2013, 01:13 AM | #15 |
Join Date: Oct 2012
Location: Italy
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Re: Cthulhu Mythos Book Magic
Thanks Gollum!
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09-12-2013, 09:06 PM | #16 |
Join Date: Dec 2008
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Re: Cthulhu Mythos Book Magic
Magic in Taft-1? Reference?
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09-13-2013, 12:50 AM | #17 |
Join Date: Oct 2012
Location: Italy
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Re: Cthulhu Mythos Book Magic
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09-13-2013, 01:07 AM | #18 |
Join Date: Dec 2008
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Re: Cthulhu Mythos Book Magic
I meant which book/article talks about Taft-1 in any depth?
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09-13-2013, 05:51 AM | #19 |
Join Date: Oct 2012
Location: Italy
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Re: Cthulhu Mythos Book Magic
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09-22-2013, 05:14 PM | #20 |
Join Date: Feb 2013
Location: The great Northeast of North America
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Re: Cthulhu Mythos Book Magic
Didn't GURPS Cthulhupunk cover some of this?
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Tags |
path/book magic |
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