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Old 05-22-2005, 03:47 PM   #18
LateCustomer
 
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Join Date: Feb 2005
Location: Los Angeles
Default Re: Can a Navy SEAL be made for 200 cps?

Quote:
Originally Posted by Der Wanderer
-Instead of making the Ueber-Dire-Navy-Seal (aka the Best of the Best) make an average Seal, still good but not perfect. Usually Seals do not operate on their own there is a team and not everybody in this team is a Sharpshooter/Computer-wiz/Tactician/Mechanic/CloseCombatChampion (Though I agree all of them are physically fit, and have combat training). As already mentioned above, those presented on TV (not in movies) are their darlings and not the average Seal.
Using the above, here's a suggested template for a character who has had SEAL training and experience. He's not a an Ahnold action hero... but he might fill in for Bruce in a Die Hard scenario...

135pts out of the 200 for the campaign are used to give this guy the ability to handle his job as part of a team. I would suggest using some of the remaining points on boosting this guy's stats, Advantages, or Skills... particularly whatever skills the player will choose to be his specialties.

Anyway, I hope this helps.

135pts for:
ST, DX, IQ, and HT at 11 [60pts]
Per and Will at 12 [10pts from IQ 11]

Fit [5]

Acting 1pt
Boating 8pts
-Spent between any of the given options
Brawling 2pts
Camouflage 1pt
Climbing 2pt
Crewman (Seamanship) 4pts
Driving (Auto.) 1pt
Elec. Op (Comm.) 1pt
Explosives 8pts
-4pts in Underwater Demo, and the remainder split between E.O.D. and Demo.
First Aid 1pt
Gunner (Machine Gun) 1pt
Guns 4pts
-Spent on Pistol, LAW, and SMG
Knife 1pt
Leadership 2pt
Mechanic (Gas Engine) 1pt
Navigation (Land) 1pt
Navigation (Sea) 2pt
Observation 2pts
Parachuting 1pt
Scrounging 1pt
Scuba 4pts
Stealth 2pts
Survival (Island/Beach) 4pts
Survival (Jungle) 1pts
Swimming 2pts
Tactics 2pts
Throwing 2pts
Traps 2pts
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