05-21-2019, 09:55 PM | #31 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Playmat Variations
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* STEAM Maps have no #s on the hexes like the Tabletop Maps. A workable fix is: Adding #s. * STEAM Maps and the Tabletop Maps look different in artistic styles. STEAM Maps are more "realistic" while the Tabletop Maps are not. A workable fix is: Making the STEAM Maps look the same in artistic style as the Tabletop Maps. The other thing is: As much as I like the STEAM printable Custom Maps feature, it requires some effort and knowledge about printing to make them print out at the size, ect, you want them to and mistakes/ miscalculations can become costly. This may prove to be a obstacle in having these Custom Maps actually made for some and they end up never really getting to a finished Custom printed Map unfortunately. Maybe a viable option is for SJGs to create a Map Bashing Event where we can make Custom Maps on STEAM and then enter them. Then take a suuurvey or vote to see who all is actually interested in whichever particular Maps and those get printed by SJGs. The great bonus of this is, we get to draw from a deep well of inspired Map ideas that once collectively seen will then allow feedback so tweeks and adjustments could be made to get them all as close to a SJGs approved Map as possible. Of course we would need some guidelines like Minimum/Maximum Map size, and other requirements made clear. Currently we have 115 Custom Maps on STEAM. https://steamcommunity.com/workshop/...eitems&days=90 ALL OUT MADNESS https://steamcommunity.com/sharedfil...88&searchtext= may be the largest Map at 40x40 hexes while SHELL SHOCK https://steamcommunity.com/sharedfil...29&searchtext= at 11x11 hexes is one of the smallest.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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05-21-2019, 10:49 PM | #32 |
Join Date: May 2007
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Re: Playmat Variations
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05-21-2019, 10:57 PM | #33 | |
Join Date: Jul 2018
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Re: Playmat Variations
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05-21-2019, 11:15 PM | #34 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Playmat Variations
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Then clearly, this doesn't apply in your case. And finally, to put too fine a point on my post, not everyone knows about or has OGRE on STEAM to print those Custom Maps. Not everyone is as inclined to print out Maps if they could just look at a image of one and order it through SJGs. I'm just kicking some ideas around to try and get more people into the game we all enjoy.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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05-22-2019, 04:48 AM | #35 |
Join Date: Dec 2004
Location: Genoa, NE
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Re: Playmat Variations
You guys are missing the boat when it comes to printing the Steam maps:
OgreMap2 You will have to re-create each map in OgreMap hex by hex, but it goes quickly, and you can output to any of various graphic files in several different sizes. And you can specify numbered hexes if you want. Note that it was created mainly to print out at the original pocket box scale, so when it blows up to 6th Ed. scale, the graphics get a bit blurry, but . . . You'll avoid having to futz around with scales and have a playable map very quickly. (And, IIRC, the max size is 99 rows by 99 columns of hexes!) Bowser
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S+++ O1() O2+ G+++ S++ RP++ OM() B++ GO() O6e() PO+++ HR/NU- MK3() MK5-- CM-- W() KS+++ based on Michael Powers' message in 2001/gevfeb23.txt |
05-22-2019, 09:05 AM | #36 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Playmat Variations
Problem is, unless the hexes were made smaller it wouldn't even come close to fitting on the soft-cap 24"x24"...ending up 2 hexes wider, but a whopping 7 hexes shorter (16H vs 23H, and 19W vs 17W).
Doesn't mean I don't want it...on top of Badlands, imagine playing something like Black Knight there...but there are logistical problems needing solving; either we suck it up and pay a fortune for a 24x36" mat, or suck it up and deal with 1" hexes for that specific mat, or hope Steve and Drew can talk Phil into letting them offer it in mounted form if we manage to get a Battlefields II.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
05-22-2019, 11:06 AM | #37 |
Join Date: Jan 2005
Location: Minnesota
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Re: Playmat Variations
Nah. Clearly the purpose of that map is the attempt to eradicate Jean LaFitte and his GEV-Pirates in Louisiana.
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05-22-2019, 01:27 PM | #38 | |
Join Date: Jul 2018
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Re: Playmat Variations
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05-22-2019, 01:58 PM | #39 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Playmat Variations
If you own the Ogre video game, it doesn't cost any extra. The game's got a map + scenario editor built in, and a lot of people have made stuff for it.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
05-22-2019, 03:37 PM | #40 |
Join Date: Jul 2018
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Re: Playmat Variations
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