02-19-2019, 10:06 AM | #31 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Converting other games: What's your style?
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To be fair, warhammer orks do support that kind of silliness in their fluff, if you dig down into it, what with the WAGH!! Most monsters designed to go up against power armor foes either have the numbers and damage capability to do it, or they are from a universe where power armor is about as good as a leather jacket.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-19-2019, 10:10 AM | #32 |
Join Date: Feb 2016
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Re: Converting other games: What's your style?
I would just give Orks versions of Gadgeteer and Imbue that works with any form of technology and give them a bonus to the skills related to each equal to the log10 of the Orks involved in their Horde.
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02-19-2019, 10:13 AM | #33 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Converting other games: What's your style?
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02-19-2019, 10:44 AM | #34 | |
Join Date: Aug 2007
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Re: Converting other games: What's your style?
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Regular Mages can already cast spells until they're unconscious or even dead and like Shadowrun Drain the points come back faster than on a daily basis. Juggling your Gurps fP can actually be a lot like being careful with your SR Force levels to not overextend yourself.
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Fred Brackin |
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02-19-2019, 02:53 PM | #35 | |
Join Date: Dec 2009
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Re: Converting other games: What's your style?
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I like the idea of margin of casting roll reducing drain, though.
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02-19-2019, 04:29 PM | #36 |
Join Date: Feb 2016
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Re: Converting other games: What's your style?
The thing about GURPS Magic is that it is not comparable to Shadowrun 4e Magic. In Shadowrun 4e, a mage is capable of casting an attack spell that is capable of attacking the soul of someone from 10 miles away without any penalty and without being effected by armor. Oh, and they can do that while in their Astral Form without any penalties to their rolls by manifesting on the material plane. If you want to duplicate Shadowrun capabilities, I find that it is best to graft Shadowrun 4e Augmentation, Essence, Magic, Matrix, etc. rules to GURPS and forget about the GURPS equivalents.
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