10-19-2017, 02:27 PM | #21 |
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Re: A sack of DFRPG questions!
Pretty much none of which is strongly supported in the game. The GM is encouraged to enforce templates (Adventurers, p. 14). Replacement PCs are for dead people (Exploits, p. 87). If players start killing off characters to bring in replacements, that's fine – but this will cost everybody points for the adventure (Exploits, p. 92). The GM who's willing to ignore all that is probably experienced enough to handle the situation with a well-placed guffaw or eye-roll.
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10-19-2017, 02:30 PM | #22 | |
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Join Date: Aug 2004
Location: Ventura CA
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Re: A sack of DFRPG questions!
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10-19-2017, 02:36 PM | #23 |
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Re: A sack of DFRPG questions!
It means after the adventure begins, of course – but during all the events outlined in Getting Ready to Go (Exploits, pp. 13-15), the heroes are safe in town, with whatever stuff they wanted to start with, but free to buy more stuff with remaining cash, scrounge in gutters, beg, seek quests, make deals with sponsors, pursue rumors, etc. See Adventures (Exploits, p. 87) for the general phase structure. This precludes rich PCs being randomly mugged, unless the GM wants town to be something other than the safe haven it's intended to be.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-19-2017, 02:39 PM | #24 | |
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Re: A sack of DFRPG questions!
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10-19-2017, 02:40 PM | #25 | |
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Re: A sack of DFRPG questions!
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On the other hand, swapping indefinite numbers of PCs into and out of the game without ever playing them? Never seen it, never met a group that did it. It might be fun, but if you allow it, it breaks the cash economy no matter how you handle it, because even just parading in infinite Poor guys who drop cheap gear will eventually lead to infinite money. All my rules interpretation changes is how quickly it breaks . . .
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10-19-2017, 02:48 PM | #26 | |||
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Re: A sack of DFRPG questions!
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10-19-2017, 03:02 PM | #27 | |
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Re: A sack of DFRPG questions!
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10-19-2017, 03:10 PM | #28 | |
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Re: A sack of DFRPG questions!
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I am not really sure what the difference between trading beforehand under these circumstances and trading as soon as possible in-play is, except that the former avoids the risks of a) having to fight with the gear on your sheet (or lack thereof in the case of Dead Broke) and b) the starting town not having the thing that you want, both of which, frankly, seem to be a pretty good deterrent to making Mr. Moneybags and the Dead Broke Delvers. |
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10-19-2017, 03:20 PM | #29 |
Join Date: Dec 2010
Location: Seattle
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Re: A sack of DFRPG questions!
It seems like the moneybag & Dead Broke party idea could be fun, but it's a matter of play style. It's in keeping with munchkinism to do something like that, of course. I remember in the way back days having DMs who allowed swapping gear, but also rolled randomly to see if some of the gear swapping was done to NPCs who subsequently decided not to join the party - or even swindlers who take them for as much as they can get. That made it fun, but risky.
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10-19-2017, 04:41 PM | #30 | |
Join Date: Aug 2004
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Re: A sack of DFRPG questions!
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(And really, if you disagree and think that it's fair to allow infinite "theoretical" characters to appear, drop their cash, and then disappear, then Wealth really doesn't matter . . . as you're basically okay with PCs starting with infinite cash, all donated by their fairy Schroedinger's companions.)
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