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Old 12-01-2017, 09:09 AM   #21
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Changing Planet Creation Rules to Reflect Realism

The variety that we are seeing is amazing, especially with the large terrestrial planets. The GURPS system does not quite allow for a super-Earth or a mega-Earth, but that just requires a tweaking of the parameters. The real question becomes what unimaginable things are we not seeing right now because we have rather primitive technology?
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Old 12-01-2017, 11:54 AM   #22
PTTG
 
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Join Date: Feb 2011
Default Re: Changing Planet Creation Rules to Reflect Realism

Iron and carbon-based planets, for one. Earth (and the rest of the solar system) is oxygen-based. It's been more than a year since I read the rules but I don't recall it having specific notes about a planet's elemental composition. I suppose Calcium would do it, too.
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Old 12-01-2017, 01:41 PM   #23
Flyndaran
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Default Re: Changing Planet Creation Rules to Reflect Realism

Oxygen is simply too common in the universe for realistic rocky systems to lack. It's like lame sci fi programs where aliens land and are shocked and killed by water.
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