12-01-2017, 09:09 AM | #21 |
Join Date: Feb 2016
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Re: Changing Planet Creation Rules to Reflect Realism
The variety that we are seeing is amazing, especially with the large terrestrial planets. The GURPS system does not quite allow for a super-Earth or a mega-Earth, but that just requires a tweaking of the parameters. The real question becomes what unimaginable things are we not seeing right now because we have rather primitive technology?
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12-01-2017, 11:54 AM | #22 |
Join Date: Feb 2011
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Re: Changing Planet Creation Rules to Reflect Realism
Iron and carbon-based planets, for one. Earth (and the rest of the solar system) is oxygen-based. It's been more than a year since I read the rules but I don't recall it having specific notes about a planet's elemental composition. I suppose Calcium would do it, too.
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12-01-2017, 01:41 PM | #23 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Changing Planet Creation Rules to Reflect Realism
Oxygen is simply too common in the universe for realistic rocky systems to lack. It's like lame sci fi programs where aliens land and are shocked and killed by water.
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