09-07-2010, 08:28 AM | #1 |
Join Date: Aug 2009
Location: OK
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[OOC] Monster Mash
Recruiting is open until... some time in the future.
EDIT: Due to confusion, I am adding the following: The monsters are having a party! You're invited! If you're a vampire, werewolf, animated corpse, walking fish, or some other creature that clearly does not fit into human society on any day other than October 31st. This game is intended to be a lighthearted romp, set in 1935. The characters, of course, are all monsters. I'm thinking of the Universal monsters here. Some heavily suggested possible characters: Count Dracula Frankenstein's Monster The Wolf Man The Mummy Feel free to rip these directly from fiction! I will be choosing four or five characters (or more!), depending on the submissions I receive. This is definitely not first-come, first-served. Characters will be 500 points, with an additional 150 in disads (including quirks). Please don't feel the need to use all of the available disad points if it doesn't fit your concept. I'll probably too lazy to keep this first post edited with the answers to any questions that come up. Last edited by ErhnamDJ; 09-14-2010 at 10:29 PM. |
09-07-2010, 02:48 PM | #2 |
Join Date: Sep 2005
Location: Canada
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Re: [OOC] Monster Mash
"I was working in the lab late one night when my eyes beheld an eerie sight..."
So, should any monsters for this be drawn from fiction of that era (1930s), or are other sources (myths, for example), also fair game?
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09-07-2010, 03:05 PM | #3 | ||
Join Date: Aug 2009
Location: OK
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Re: [OOC] Monster Mash
Quote:
Quote:
The things I don't want are either from some other genre, such as fantasy (elves and dwarves) or science fiction (with the robots). But drawing from other cultures' mythologies is something I'd like to see. One more thing: nothing too human. I am willing to make exceptions. A nine foot tall giant is out. A cyclops... probably out too. |
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09-07-2010, 07:30 PM | #4 | |
Join Date: Sep 2005
Location: Canada
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Re: [OOC] Monster Mash
Quote:
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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09-07-2010, 09:16 PM | #5 |
Join Date: Aug 2004
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Re: [OOC] Monster Mash
Does "The Crypt Kicker Five" count as one character or as five?
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09-08-2010, 02:52 AM | #6 | |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Monster Mash
Quote:
I could see it being one character with four allies, or one character with five heads and ten arms and legs. Last edited by ErhnamDJ; 09-08-2010 at 04:06 AM. |
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09-08-2010, 05:27 AM | #7 |
Join Date: Oct 2009
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Re: [OOC] Monster Mash
This game needs a Creature from the Black lagoon, for old time's sake.
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09-08-2010, 05:35 AM | #8 |
Join Date: Aug 2009
Location: OK
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Re: [OOC] Monster Mash
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09-08-2010, 08:04 AM | #9 |
Join Date: Oct 2009
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Re: [OOC] Monster Mash
Well then, here you go:
The Other Creature from the Black Lagoon SOCIAL [-70] SM+1 Appearance: Monstrous [-20] Pitiable [5] TL: 0 [-30] Wealth: Dead Broke [-25] ATTRIBUTES [64] ST 16 [60] IQ 8 [-40] DX 8 [-40] HT 16 [60] HP 18 [4] Per 14 [30] Will 8 FP 16 Basic Lift Basic Speed 6 Basic Move 6 Water Move 6 ADVANTAGES [304] Absolute Direction [5] Amphibious [10] Sharp Claws [5] DR 5 [25] Danger Sense [15] Doesn't Breathe (Gills) [10] Eidetic Memory [5] Enhanced Move 1 (Water move 12) [20] Very Fit [15] High Pain Threshold [10] Indomitable [15] Less Sleep 4 [8] Longevity [2] Nictating Membrane 5 [5] Night Vision 6 [6] Outdoorsman 4 [40] Peripheral Vision [15] Pressure Support 1 [5] Very Rapid Healing [15] Regrowth [40] Single Minded [5] Slippery 2 [4] Short Spines [1] Temperature Tolerence 3 [3] Vibration Sense (Water) [10] Zeroed [10] DISADVANTAGES SKILLS [272] Aquabatics (H) (DX+5)-13 [24] Body Language (A) (Per+2)-16 [8] Brawling (E) (DX+5)-13 [16] Camouflage (E) (IQ+9)-17 [16] Escape (H) (DX+5)-13 [24] Fishing (E) (Per+9)-23 [16] Weather Sense (A) (IQ+5)-13 [20] Naturalist (H) (IQ+9)-17 [24] Observation (A) (Per+2)-16 [8] Philosophy (Gill-men School) (H) (IQ+5)-13 [24] Poetry (A) (IQ+2)-10 [8] Psychology (Gill-men) (H) (IQ+5)-13 [24] Stealth (A) (DX+5)-13 [20] Survival (Lagoon) (A) (Per+4)-18 [2] Survival (Swamp) (A) (Per+4)-18 [2] Survival (River) (A) (Per+4)-18 [2] Survival (Lake) (A) (Per+4)-18 [2] Survival (Sea) (A) (Per+4)-18 [2] Survival (Jungle) (A) (Per+4)-18 [2] Survival (Bank) (A) (Per+4)-18 [2] Survival (Reef) (A) (Per+4)-18 [2] Swimming (E) (HT+5)-21 [16] Tracking (A) (Per+8)-22 [8] The discovery of the artifact rocked Gill-man worldlore to its core. Here was stunning evidence of a far superior race having existed in the Upper Reaches. Tsi'thbstii resolved to go in search of the rest of the find. Months of searching were fruitless, until one of the porters remarked that the current there flowed down from one Black Lagoon, a place no Gill-man had ever returned from. Determined to find the source of the artifact, Tsi'thbstii ignored all warnings and vanished into the mist. He hasn't been seen since, and his brother Su'thbstu has decided to find him or die in the attempt.
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09-08-2010, 12:55 PM | #10 |
Join Date: Aug 2004
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Re: [OOC] Monster Mash
Name: Scott Nelson - The 4D Man
Race: Human Attributes [200] ST 10 DX 13 [60] IQ 15 [100] HT 14 [40] HP 10 Will 15 Per 14 [-5] FP 14 Basic Lift 20 Damage 1d-2/1d Basic Speed 7 [5] Basic Move 7 Ground Move 7 Water Move 1 Social Background TL: 7 [5] Cultural Familiarities: Western (Native) [0]. Languages: English (Native) [0]. Advantages [185] Artificer (4) [40] Gadgeteer [25] Insubstantiality (Costs Hit Points (+1)) [72] Intuitive Mathematician [5] Leech (3HP/sec) [33] Single-Minded [5] Disadvantages [-80] Bad Sight (Nearsighted) (Glasses) [-10] Callous [-5] Code of Honor (Professional) [-5] Delusion (God like being) (Severe) [-15] Greed (12 or less) [-15] Secret (Serial Killer) (Possible Death) [-30] Packages [0] Scientist [0] Skills [75] Area Knowledge (Valley Forge, PA) IQ/E - IQ+0 15 [1] Armoury/TL7 (Small Arms) IQ/A - IQ+3 18 [1] includes: +4 from 'Artificer' Artillery/TL7 (Cannon) IQ/A - IQ-1 14 [1] Brawling DX/E - DX+1 14 [2] Camouflage IQ/E - IQ+0 15 [1] Chemistry/TL7 IQ/H - IQ+1 16 [8] Driving/TL7 (Automobile) DX/A - DX+0 13 [2] Driving/TL7 (Halftrack) DX/A - DX-1 12 [1] Engineer/TL7 (Electrical) IQ/H - IQ+5 20 [8] includes: +4 from 'Artificer' Engineer/TL7 (Electronics) IQ/H - IQ+5 20 [8] includes: +4 from 'Artificer' Explosives/TL7 (Demolition) IQ/A - IQ-1 14 [1] Explosives/TL7 (Explosive Ordnance Disposal) IQ/A - IQ-1 14 [1] Fast-Draw (Knife) DX/E - DX+0 13 [1] First Aid/TL7 (Human) IQ/E - IQ+0 15 [1] Forward Observer/TL7 IQ/A - IQ-1 14 [1] Gunner/TL7 (Machine Gun) DX/E - DX+0 13 [1] Guns/TL7 (Rifle) DX/E - DX+2 15 [4] Hazardous Materials/TL7 (Chemical) IQ/A - IQ-1 14 [1] Knife DX/E - DX+0 13 [1] Mathematics/TL7 (Applied) IQ/H - IQ-1 14 [2] Mathematics/TL7 (Surveying) IQ/H - IQ-2 13 [1] NBC Suit/TL7 DX/A - DX+0 13 [2] Observation Per/A - Per+1 15 [4] Photography/TL7 IQ/A - IQ-1 14 [1] Professional Skill (Chemist) IQ/A - IQ-1 14 [1] Savoir-Faire (High Society) IQ/E - IQ+0 15 [1] Survival (Mountains) Per/A - Per+1 15 [4] Weird Science IQ/VH - IQ+1 16 [12] Wrestling DX/A - DX+0 13 [2] Stats [200] Ads [185] Disads [-80] Quirks [0] Skills [75] = Total [380] He's under the recommended starting point guide even with Gadgeteer, a 15 IQ and some Korean war background skills.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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