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Old 03-06-2020, 10:41 PM   #1
Jareth Valar
 
Join Date: Aug 2013
Default Training montage/Intense training

Ok, we see this in allot of movies and shows, the protagonist gearing up for a fight or encounter (Rocky, Best of the Best, etc).

What game effect would you say that would have?

My initial thoughts would be an advantage, skill increase or stat increase with an equal disadvantage, at least until the intense training and associated fight/encounter is over.

Any help would be appreciated.
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Old 03-06-2020, 10:50 PM   #2
Balor Patch
 
Join Date: Apr 2013
Default Re: Training montage/Intense training

One could take a variation of Higher Purpose, call it "I Studied On Killin’ You", and put it in Dungeon Fantasy Companion 2.
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Old 03-06-2020, 10:52 PM   #3
aesir23
 
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Default Re: Training montage/Intense training

I would simply award the players experience points when there's going to be downtime, then ask the players to describe a montage scene explaining how they spent them.
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Old 03-06-2020, 10:56 PM   #4
awesomenessofme1
 
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Default Re: Training montage/Intense training

There are rules for training montages in Social Engineering: Back to School, but they're designed around training unskilled people basic skills. If the character is actually being trained by a teacher, it wouldn't be too unreasonable to extrapolate them into one-on-one training to improve a skill you already have.
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Old 03-06-2020, 11:34 PM   #5
Jareth Valar
 
Join Date: Aug 2013
Default Re: Training montage/Intense training

This is also a thought for the restricted diet and intense training for other non-combat competitions like World's Strongest Man, Marathon, Etc.

For awarding CP, that would easily be a good explanation of enough were awarded or the character had in reserve.

I will let the GM to know about the montage in Social Engineering.

I'll have to take a look at Higher Purpose, I'm not familiar with that one.
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Old 03-06-2020, 11:45 PM   #6
Anthony
 
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Default Re: Training montage/Intense training

In general I'd say a training montage lets you spend experience points, it's really "here's the reason I gained these new abilities".
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Old 03-07-2020, 07:36 AM   #7
Stormcrow
 
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Default Re: Training montage/Intense training

Time Use Form = training montage
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Old 03-07-2020, 01:46 PM   #8
Jareth Valar
 
Join Date: Aug 2013
Default Re: Training montage/Intense training

Fair enough on the training montage. Just standard CP expenditure.

What about the hyper focused training before an event/competition? Would that receive any significant bonuses? If not, why even bother doing it (in RL and thereby modeled in the game)?
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Old 03-07-2020, 01:52 PM   #9
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Default Re: Training montage/Intense training

Quote:
Originally Posted by Jareth Valar View Post
Fair enough on the training montage. Just standard CP expenditure.

What about the hyper focused training before an event/competition? Would that receive any significant bonuses? If not, why even bother doing it (in RL and thereby muddled in the game)?
Social Engineering: Back to School has that covered too. Basically its temporary points in skill.

I generally use skill bumps of +1 at a time, unless its a long pause or break between sessions but Intensive Training such as in Back to School which requires rolls to succeed let you add more, +1 on success, +2 on crit similar to complementary skills, margin of success for highly cinematic games.
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Old 03-07-2020, 04:59 PM   #10
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Default Re: Training montage/Intense training

Quote:
Originally Posted by Jareth Valar View Post
If not, why even bother doing it (in RL and thereby modeled in the game)?
Real life is more granular and has a lot of harsh realism optional rules in play (including losing skills without regular practice).

If I were running a game that focused on professional fighters, I'd give a temporary skill bonus as explained in "back to school" but I'd also include and opponent specific bonus for the foe you've been training to fight.

This would be something like: You automatically recognize any Reputation your foe has (see MA 54) and Choose 1 of these benefits:
+1 to Defenses only to offset penalties for Feints and Deceptive Attacks
OR
+1 on rolls to hit with Counterattack or Riposte


I might also work up some harsh realism rules that stipulate that you can only be at peak Fitness or Strength for a brief window in your training and trying to extend that window risks injury. But I'm not sure anyone wants that level of realism.
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