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Old 02-08-2019, 10:08 PM   #11
LokRobster
 
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Join Date: Mar 2005
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Default Re: Raiding TFT for Adventures for DFRPG

I believe I’ll have to do it, just because. Thanks evileeyore for the stat comparison and description, and Kalzazz for the loot adjustment suggestion.

It’ll definitely be simpler than adjusting the old MERP modules I’ve been perusing lately. Separating wheat from chaff and building a loaf of Adventure can be challenging:)
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Old 02-11-2019, 06:47 AM   #12
Rasputin
 
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Default Re: Raiding TFT for Adventures for DFRPG

Quote:
Originally Posted by DouglasCole View Post
This is one of the better arguments for a "make a bestiary that's basically D&D monsters, but for GURPS/DFRPG" I think. Most of the work in running published adventures is converting/substituting the monsters.
Seconded, though with the addendum that it’s better to drink from the same well as early D&D rather than copy it. Hitting the same fiction and mythology lets DFRPG have its own identity rather than just aping D&D’s.
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