06-15-2012, 03:55 AM | #1 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Jumping Step & Mixed Mode Step
If I want to jump instead of walking or running during combat, what would my Step length be?
Can I mix different movement modes in the same turn's Step? As in, I'm a speedster who needs to jump a gap while punching bad guys, or I'm using swimming and tunneling in an iceberg field ambush. |
06-15-2012, 04:23 AM | #2 | ||
Join Date: Mar 2010
|
Re: Jumping Step & Mixed Mode Step
Quote:
Quote:
|
||
06-15-2012, 04:50 AM | #3 |
Join Date: May 2006
Location: Denmark
|
Re: Jumping Step & Mixed Mode Step
If you have Super Jump, then simply calculate your jump step from Jump Move the way you would Basic Move or Flight move. Kromm said as much somewhere. The caveat being that it's all in one jump so you have to move in a straight line, whereas as a walking or flying two-yard step could step to the right then forward etc.
Don't think you can mix movement types while stepping. A step is already a very fine-grained unit of movement. The swimming and the tunneling would be in different turns or requiring more movement than a step (though a speedster could do that and more in the blink of a turn with Altered Time Rate). If you have two steps (not the same as having one 2-yard step) such as from Committed Attack or Extra Effort, I'd have no problem with choosing different types of movement for each step. If you don't have Super Jump, I'd calculate jump move in the same formula to arrive at your jump step (though I am hard pressed to imagine a character without super jump for whom it would be relevant). Last edited by B9anders; 06-15-2012 at 04:57 AM. |
06-15-2012, 05:08 AM | #4 |
Join Date: Mar 2010
|
Re: Jumping Step & Mixed Mode Step
Found it. Thus Spake Kromm
|
06-15-2012, 08:57 AM | #5 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Jumping Step & Mixed Mode Step
Quote:
I'm not sure why jumping Step has to be all in a straight line. If a plain multi-hex Step can turn, why can't a multi-hex jumping step be made of smaller jumps that turn? The restaurant sequence in CTHD comes to mind with Jin skipping from railing to railing to table as they fight. |
|
06-15-2012, 09:01 AM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Jumping Step & Mixed Mode Step
Quote:
I would allow it with the Retains Speed enhancement though. |
|
06-15-2012, 02:10 PM | #7 | |
Join Date: Jan 2007
Location: Oakland, CA
|
Re: Jumping Step & Mixed Mode Step
Quote:
Here are two suggestions for handling Jin's restaurant moves: 1) Each of her steps and attacks is a separate turn; the other guys have to Move and Attack just to reach her and hit her, so they keep missing. 2) She's actually using Move and Attack with the Tic-Tacs from MA106. With sufficient SJ, Heroic Charge [MA131] or the Acrobatic attacks from Chambara Fighting [MA128], and a high enough skill, Jin could pretty easily clear the room in a couple of turns. From a game-balance POV, all other movement is incremental: buying up a level of Basic Move gets you +1 move. SJ is exponential: buying a up a level of SJ doubles your move. In exchange, SJ requires straight-line movement for a Step.
__________________
Erik Nielsen One inch short of +1 SM. |
|
06-15-2012, 02:16 PM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Jumping Step & Mixed Mode Step
Quote:
Both are exponential and both have some drawbacks compared to just buying Basic Move. Super Jump is less maneuverable but gets you to full velocity instantly. |
|
06-15-2012, 02:27 PM | #9 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Jumping Step & Mixed Mode Step
How can I jump faster than once a second? Sprinters jump from foot to foot, with both feet off the ground, as often as 4 times per second, and speedwalkers can get up to 3 paces/sec. Or do I need longer paces and strides?
Last edited by jeff_wilson; 06-15-2012 at 02:31 PM. |
06-15-2012, 02:46 PM | #10 |
Join Date: May 2006
Location: Denmark
|
Re: Jumping Step & Mixed Mode Step
|
Tags |
jumping, super jump |
|
|