Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 05-10-2018, 02:48 AM   #1
poi
 
poi's Avatar
 
Join Date: Mar 2008
Default Quick Ogre demo ideas needed

With all my ODE stuff and minis procured over recent years, I'd love to run some demo games for my local club. I haven't even had stuff out of boxes in years.

Looking for quick scenarios for complete noobs.
__________________
Poi

Honk if Pluto is a planet
poi is offline   Reply With Quote
Old 05-10-2018, 07:19 AM   #2
dwalend
 
Join Date: Oct 2005
Default Re: Quick Ogre demo ideas needed

Quote:
Originally Posted by poi View Post
With all my ODE stuff and minis procured over recent years, I'd love to run some demo games for my local club. I haven't even had stuff out of boxes in years.

Looking for quick scenarios for complete noobs.
MkII vs 6 AU and 10 INF and a command post makes for a quick, simple game. Demo it by playing the defense (and showing a good defense setup), then let people pair off and play. Be sure to show at least one ram.
dwalend is offline   Reply With Quote
Old 05-10-2018, 07:31 AM   #3
Knockman
 
Knockman's Avatar
 
Join Date: May 2008
Location: Cumbria/Northumberland border, UK
Default Re: Quick Ogre demo ideas needed

Try out a Rolling Encounter battle - think Quatre Bras 1815.

Small groups clashing, like little Battlegroups of mixed forces turning up, getting fed into the fight, to achieve one common objective.

E.g., Set Orange board up and fight longways, add a few extra craters and put a CP at each end. One simple Objective - you have to storm enemy CP with an INF squad to retrieve valuable Intel/Asset. A player can construct their Battlegroup from the forces you have to hand to a maximum number of points, deploy in a radius from Home CP and get stuck in.

That way you can have players come and go, or re-start again, and you can have the same game churn turn after turn over and over. It's a great fast way to get new players used to the rules, and for them to quickly discover what combat units they like best to suit their game play abilities and perceptions.
__________________
$4.5K Counter Sheet Sponsors - Strategic & Tactical Objectives by Tiffin Games UK

E-mail Contact: tiffingames@gmail.com


BGG Link: https://boardgamegeek.com/boardgamee...ponsored-count

Update: 8th June 2018 - officially formatted S&TO Rules Version 3 now available on this website.
Knockman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:33 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.