10-28-2014, 11:36 AM | #21 |
Join Date: Aug 2012
Location: Estonia
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
The advantage seems to me like a weird mish-mash of existing advantages and fiat.
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10-28-2014, 11:47 AM | #22 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
Quote:
I really wish there'd be a published official general-purpose Buff Self advantage, modifiable either with standard Enhancements and Limitations, or else with its own special-purpose set of modifiers. And yes, it should be CP cost based. It makes no sense that Blessed (Buff DX +1d6) and Blessed (Buff ST +1d6) costs the same. |
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10-28-2014, 11:54 AM | #23 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
Quote:
True Faith only works on beings with the Feature "Affected by True Faith" and usually includes only demons and undead. It very expressly doesn't work on mortal priests and wizards. Resistant to Evil Supernatural Powers does work against resistible abilities and spells of otherwise mundane attackers. |
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10-28-2014, 11:55 AM | #24 | |
Join Date: Aug 2004
Location: Ft Collins, CO
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
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Since Wolfen are huge killing machines anyways, bumping his DX up by 1d6 has the potential to turn him into a giant furry Quisinart. Probably some of the best 10 pts I ever spent. arnej |
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10-28-2014, 12:32 PM | #25 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
What if I want to bump Heroic Feats (ST) to give +2d ST, and invent a Heroic Feats (Will) that gives +4d Will, and so on to match the equivalent CP values of the bonus from Heroic Feats (DX)?
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
10-28-2014, 01:55 PM | #26 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
Quote:
It is something I have been mulling over. Let us start with Heroic Feats (ST). 10 points can buy you +1 ST all the time. As we are told that the Pact Limitation is not actually implied in Blessed Advantages, said +1 to ST isn't getting a Limitation like Pact and unless the campaign setting changes things up, it probably isn't getting anything beyond Divine (+0%), if that. Powers p. 108 has the Game Time Modifier; as its value is "0%" it won't change costs, but it allows a trait that normally references real world time frames (like Luck) to function based on game world time references. According to the RAW for this Modifier, traits that work at least once per hour of game time get their maximum allotted uses per hour as their Daily Uses. So for example, Ridiculous Luck can be used six times times per-in-game-day because in real time, its usable once every 10 minutes. Traits you use per session translate to once every in game week. Extrapolating from this, someone far more skilled and knowledgeable in this game arrived at the following: Quote:
So if these are good numbers... then what? Heroic Feats grants +1d that lasts 3d seconds. Normally you'd get one minute of use with a Limited Use ability that wasn't an attack, so working with these a +4 to ST you could use once per session that lasted a minute would be worth 10 points. So is it worth getting less than half that +4 on the one in three chance of getting more back? The mean value of a 1d6 roll is 3.5, so I think it is close but not quite fair... ignoring that you'd get a full minute of being buffed versus a mean time of 10 seconds (potentially as few as three and upwards of 18). Someone want to let me know if I've got the math wrong, missed some sort of "Reduced Duration" or "Decreased Duration" Limitation, or a conversion for effects that use a die roll versus a flat bonus?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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10-28-2014, 05:43 PM | #27 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
Then you're screwed. Blessed (Heroic Feats) is legacy trash. It was not updated to 4th Edition standards of flexibility.
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10-28-2014, 06:09 PM | #28 | |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
Quote:
Die roll vs flat bonus is simply use the average from the die roll result as the flat equivalency - in my game I say do NOT round the number of levels, and instead buy fractional levels and round the final point value as normal. This saves me from having to remember if it's round-up or round-down. See also Innate Attack, which has rules for fixed points of damage vs random points of damage vs a combination of the two.
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10-28-2014, 06:55 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
Does it increase Secondary Characteristics or not? I find the wording a bit confusing.
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10-28-2014, 07:35 PM | #30 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Blessed, Heroic Feats, Very Blessed
Quote:
Using the original 3e rules, Attributes were priced identically with lower levels being less expensive: 10 points/level for the first three levels (11-13 for a base human), then 15 points for the next two (14-15 for a base human), 20 points/level for the two after that (16-17 for a base human) and then at 18+ it became a flat 25 points per level. Strength received a later revision (presented in other supplements as "Enhanced Strength", "Heroic Strength" or "Super Strength" and not to be confused with any 4e trait with the same name) that were meant to replace the usual ST buying rules for ST 16+. ST 16-23 was now just 10 points per level, ST 24-30 5 points per level while ST 31+ was just a half point per level! Of course, at this point having ST determine HP was still an alternative rule (FP was the norm). Relevant to the discussion, Increased Basic Speed was 25 points/level in 3e: so it was more expensive or as expensive as an Attribute when the Advantage was originally developed. Alertness, Extra FP, Extra HP and Strong Will were all much less expensive than any of those, even with Extra HP costing 5 points/level back then. While the 4e RAW mentioned improved HP, it doesn't list that separately from ST. It might seem selective, but I attribute (pardon the pun) the identical costs for Heroic Feats (ST), Heroic Feats (DX) and Heroic Feats (HT) to those three originally being priced the same in 3e, Basic Speed isn't mentioned in the Compendium write up. The example about the dangers of your hit points being raised by using Heroic Feats but then dropping back to normal after is mentioned... but in 3e HP was based on HT and they were both referred to as HT (yes, it was confusing). So the example just talks about "five times your normal HT". Thus I assume that Heroic Feats (ST) includes a boost to HP in addition to damage, Heroic Feats (DX) will up Basic Speed in accordance to your new DX, etc. Also in the Compendium I write up: suggested Blessed Advantages:
I think at least some of those have been mentioned already, but I wanted to be thorough since I was staring at the text in real life. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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Tags |
advantage, advantage of the week, blessed, heroic feats, week, [basic] |
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