10-21-2014, 01:21 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Binding
That doesn't seem unlikely, like Affliction and Innate Attack, (and a whole host of other very "external" supernatural and exotic abilities) it isn't going to useful in games that lack overt superpowers or weird aliens or whatever.
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*** I used Binding for a very memorable encounter in DF. It was a monster that could drag its prey into the Astral Plane.
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10-21-2014, 02:09 PM | #12 |
Join Date: Feb 2013
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Re: [Basic] Advantage of the Week: Binding
Sort of a new take on the trap-door spider.
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10-24-2014, 04:33 PM | #13 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week: Binding
So one of the questions I had about Binding that I'd love an answer for is... what kind of damage can affect a Binding?
Based on the Only Damaged By X Enhancement... I wasn't sure. It only lists four options and I couldn't tell if that was because of space concerns or because my idea of a magic, water filled bubble that immobilizes, engulfs and suffocates but has to be destroyed via Cutting or Impaling damage is outside the scope of RAW. >.>
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
10-25-2014, 07:49 AM | #14 | |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week: Binding
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Tags |
advantage, advantage of the week, binding, week, [basic] |
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