Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-17-2013, 09:35 AM   #51
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: [HT] Small Calibre firepower

The question for me wouldn't be "Does it ever happen?" but "How does it happen in GURPS?".
Is the bullet sliding around your skull, as 2pt damage is 0 injury, a 3pt damage result giving 4 injury, ie it hasn't really creamed your brain but, like being smacked with big stick, it kinda rattles things around...
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Old 04-17-2013, 12:19 PM   #52
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [HT] Small Calibre firepower

Quote:
Originally Posted by jacobmuller View Post
The question for me wouldn't be "Does it ever happen?" but "How does it happen in GURPS?".
Is the bullet sliding around your skull, as 2pt damage is 0 injury, a 3pt damage result giving 4 injury, ie it hasn't really creamed your brain but, like being smacked with big stick, it kinda rattles things around...
I'd use T-Bone's Grazes rule from Pyramid 3/34 (and his website). A poor hit (one which succeeded by 0, or which the target failed to Dodge by only 1) does half damage, and the DR is doubled. So a 2d pi+ bullet grazing the skull would do effectively 1d vs DR 4, giving a good chance of no significant damage, and even on a max damage roll wouldn't be immediately lethal.
vierasmarius is offline   Reply With Quote
Old 04-17-2013, 12:25 PM   #53
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [HT] Small Calibre firepower

Quote:
Originally Posted by vierasmarius View Post
I'd use T-Bone's Grazes rule from Pyramid 3/34 (and his website). A poor hit (one which succeeded by 0, or which the target failed to Dodge by only 1) does half damage, and the DR is doubled. So a 2d pi+ bullet grazing the skull would do effectively 1d vs DR 4, giving a good chance of no significant damage, and even on a max damage roll wouldn't be immediately lethal.
That still has no step between 'bounce off and do nothing' and 'penetrating brain trauma'. It just makes the former a bit more likely.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-17-2013, 12:37 PM   #54
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [HT] Small Calibre firepower

Quote:
Originally Posted by Ulzgoroth View Post
That still has no step between 'bounce off and do nothing' and 'penetrating brain trauma'. It just makes the former a bit more likely.
Ah, true. For that case, I'd second the house rule that non-penetrating Skull hits are treated as Face hits. This is especially important if using the bleeding rules, since the external scalp is quite capable of bleeding profusely. So for the case of a 2d pi+ Graze, it could inflict 1-6 injury without penetrating, or 4-8 if it penetrates. Hmm... probably want to use the higher of the two to avoid weird edge cases... so if you roll 5 vs effective skull DR 4, you'd inflict the higher of (5x1.5) or (1x4), in this case 7 damage. For non-graze hits this shouldn't be a big issue.
vierasmarius is offline   Reply With Quote
Old 04-17-2013, 01:04 PM   #55
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: [HT] Small Calibre firepower

LOL sometimes I'm amazed at how dense my skull is:D
Non-pen Skull = Face and Graze it is. Makes the UT subdermal skull armor more bearable.
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Old 04-17-2013, 03:38 PM   #56
Phoenix_Dragon
 
Phoenix_Dragon's Avatar
 
Join Date: Apr 2005
Default Re: [HT] Small Calibre firepower

Quote:
Originally Posted by vierasmarius View Post
For that case, I'd second the house rule that non-penetrating Skull hits are treated as Face hits.
Ironically, I've always had a bit of an issue with skull-hits that fail to penetrate having zero effect, but I didn't even think of that houserule until I was actually typing it out.

Good catch on that edge-case, by the way. I always like finding those special cases to patch out, like the pi- grazing hits I mentioned.

Edit: I'd probably put the cap on the face hit, instead of boosting brain-hit damage. Say, a skull hit that fails to penetrate the skull instead is treated as a regular face hit, but with a cap on injury of 4 points (The minimum injury a skull-penetrating hit can deal). It might be worth treating that as akin to the "blowthrough" behavior for the torso, and have further damage beyond that apply for bleeding rolls.

Last edited by Phoenix_Dragon; 04-17-2013 at 03:42 PM.
Phoenix_Dragon is offline   Reply With Quote
Old 04-17-2013, 05:36 PM   #57
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [HT] Small Calibre firepower

Quote:
Originally Posted by Phoenix_Dragon View Post
Edit: I'd probably put the cap on the face hit, instead of boosting brain-hit damage. Say, a skull hit that fails to penetrate the skull instead is treated as a regular face hit, but with a cap on injury of 4 points (The minimum injury a skull-penetrating hit can deal). It might be worth treating that as akin to the "blowthrough" behavior for the torso, and have further damage beyond that apply for bleeding rolls.
Ah, yeah, that makes sense. A blow that doesn't penetrate the skull only has so much tissue that it can damage.
vierasmarius is offline   Reply With Quote
Reply

Tags
guns, high-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.