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Old 04-14-2013, 10:55 AM   #21
safisher
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Default Re: [HT] Small Calibre firepower

The 22 lr and its magnum cousins will kill. Its plenty deadly enough, even in GURPS. You just need to use HP bullets and hit the vitals (1d+2 pi x3, avg of 15). Its very light ammo weight, low rcl, and high capacity magazines make it useful in survival situations. Special ops types often include a scope 22 pistol for survival kits; birds and small mammals are easily taken by a hunter using such a weapon, and it can kill humans if necessary. But of course, this is not your first choice for self-defense, as I'm sure everyone would agree.

In certain types of zombie hunting situations, however, where only brain hits count, its perfectly useful, with an extra-powerful AP bullet: 2d-1(2)pi-. Avg damage is 6, -1 for skull is 5, x4 multiplier is 20. Yes, if the Unliving mod applies, it's only 4 points, but Vulnerability (Head Shots x4) is common on B-movie zombies and takes it back to one-shot kill territory. YZMV. In this scenario, a belt-fed AR15 firing hot 22lr or 22 magnum rounds might be an excellent purpose built zombie hunting gun. There are weapons like this for sale which use 100 round belts; otherwise, 50-rd drums are quite common. Slap on a good optic, silencer, and a 12 gauge under barrel and you are set to kill the shamblers. Yes, its munchkinny and kinda silly, but what else do you do in RPGs?
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Old 04-14-2013, 11:17 AM   #22
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Default Re: [HT] Small Calibre firepower

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Originally Posted by safisher View Post
The 22 lr and its magnum cousins will kill. Its plenty deadly enough, even in GURPS. You just need to use HP bullets and hit the vitals (1d+2 pi x3, avg of 15).
If you're hitting the vitals, you may as well use ball or even AP. HP is only useful when you don't hit Skull or Vitals
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Old 04-14-2013, 11:33 AM   #23
safisher
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Default Re: [HT] Small Calibre firepower

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Originally Posted by Ulzgoroth View Post
If you're hitting the vitals, you may as well use ball or even AP. HP is only useful when you don't hit Skull or Vitals
pi- bumped up to pi with HP. That gets around the 0.5 wounding mod, which is why you use HP.
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Old 04-14-2013, 11:44 AM   #24
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pi- bumped up to pi with HP. That gets around the 0.5 wounding mod, which is why you use HP.
Yes, but the pi- 0.5 wounding mod does not have any effect when you shoot the vitals, which give 3x wounding to all piercing types
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Old 04-14-2013, 12:04 PM   #25
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Default Re: [HT] Small Calibre firepower

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Yes, but the pi- 0.5 wounding mod does not have any effect when you shoot the vitals, which give 3x wounding to all piercing types
Oh, I see what you're saying. Yes, in the vitals case it doesn't matter.
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Old 04-14-2013, 12:51 PM   #26
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Default Re: [HT] Small Calibre firepower

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Oh, I see what you're saying. Yes, in the vitals case it doesn't matter.
In fact, you'd do slightly worse with HP than AP or ball (For vital shots), as it gives even DR0 targets DR1.
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Old 04-14-2013, 01:10 PM   #27
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Default Re: [HT] Small Calibre firepower

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Originally Posted by safisher View Post
In certain types of zombie hunting situations, however, where only brain hits count, its perfectly useful, with an extra-powerful AP bullet: 2d-1(2)pi-. Avg damage is 6, -1 for skull is 5, x4 multiplier is 20. Yes, if the Unliving mod applies, it's only 4 points, but Vulnerability (Head Shots x4) is common on B-movie zombies and takes it back to one-shot kill territory.
Not to dogpile you here, but keep in mind that even for Unliving targets, the Brain still takes x4 damage. The x1/5 WM replaces small piercing's normal x1/2 WM against the torso and extremities, but Vitals and Brain overwrite that (if they're present at all; many Zombies seem to lack Vitals).
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Old 04-14-2013, 01:51 PM   #28
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Not to dogpile you here, but keep in mind that even for Unliving targets, the Brain still takes x4 damage. The x1/5 WM replaces small piercing's normal x1/2 WM against the torso and extremities, but Vitals and Brain overwrite that (if they're present at all; many Zombies seem to lack Vitals).
Unless you've got a case of No Brain (as well as No Vitals) on your Unliving, of course.
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Old 04-14-2013, 02:00 PM   #29
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Default Re: [HT] Small Calibre firepower

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Yes, its munchkinny and kinda silly, but what else do you do in RPGs?
Link to YouTube video.
I may not play Munchkin but I have the heart of a Munchking:D

Have crowbar, need crossbow, Scout rifle, Glock 22 and Dang, what was that 14 round pump action shotgun called?Edit thank you, LokRobster - I seem to have a thing for KelTec
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Old 04-14-2013, 04:55 PM   #30
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Default Re: [HT] Small Calibre firepower

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Originally Posted by safisher View Post
The 22 lr and its magnum cousins will kill. Its plenty deadly enough, even in GURPS. You just need to use HP bullets and hit the vitals (1d+2 pi x3, avg of 15). Its very light ammo weight, low rcl, and high capacity magazines make it useful in survival situations. Special ops types often include a scope 22 pistol for survival kits; birds and small mammals are easily taken by a hunter using such a weapon, and it can kill humans if necessary. But of course, this is not your first choice for self-defense, as I'm sure everyone would agree.

In certain types of zombie hunting situations, however, where only brain hits count, its perfectly useful, with an extra-powerful AP bullet: 2d-1(2)pi-. Avg damage is 6, -1 for skull is 5, x4 multiplier is 20. Yes, if the Unliving mod applies, it's only 4 points, but Vulnerability (Head Shots x4) is common on B-movie zombies and takes it back to one-shot kill territory. YZMV. In this scenario, a belt-fed AR15 firing hot 22lr or 22 magnum rounds might be an excellent purpose built zombie hunting gun. There are weapons like this for sale which use 100 round belts; otherwise, 50-rd drums are quite common. Slap on a good optic, silencer, and a 12 gauge under barrel and you are set to kill the shamblers. Yes, its munchkinny and kinda silly, but what else do you do in RPGs?
Back around 1980 we were playing a post-apocalyptic game. My weapon of choice was the American-180, 275 round drum of .22LR at 1200rpm. With a high skill could drill a hole through pretty much anything.
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