Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-08-2015, 08:07 AM   #1
philosophyguy
 
Join Date: Feb 2014
Default Real world HP and FP equivalents

GURPS gives good real world equivalents for lots of the game's mechanics. The explanations of basic attribute values from crippling to amazing makes it easy to guesstimate the appropriate value for most characters. Move has a direct real world translation. The task difficulty examples on B345-346 likewise provide a reference point for bonuses or penalties.

However, I haven't found good reference points to ballpark damage in terms of HP or exhaustion in terms of FP, which makes it difficult to come up with reasonable guesses on the fly when GMing new or unexpected scenarios.

What reference points do you (as a GM) use to estimate HP and FP costs? Are there touchpoints that are helpful in making the mechanical abstractions meaningful?
philosophyguy is offline   Reply With Quote
 

Tags
attributes, basic, gming, mechanics


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:19 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.